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#11 | |
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Join Date: Jun 2010
Location: Alsea, OR
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All it proves is that TL8 air rafts are possible, not that they are gravitic at that TL. (Tho', digging through striker errata says yes, TL8 gravitic lift.) They might be fusion powered vectored thrust. Along with G-Carriers. (Much like what we see in Blade Runner or Albedo.) It's sloppy. MT is explicit, however, No Artificial gravity until TL10. TNE as well, plus no compensation til TL10. |
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#12 | |
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Join Date: Apr 2010
Location: Uppsala, Sweden
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-- Traveller gamemaster since 1979 -- Intercept space combat at http://vectormovement.wordpress.com/about-intercept/ |
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#13 | ||||
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Join Date: Aug 2004
Location: traveller
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#14 |
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Join Date: Aug 2004
Location: Copenhagen, Denmark
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#15 |
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Join Date: Jun 2006
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Then they don't float. From the perspective of the planet you are on they accelerate, possibly rather violently, along some vector combination of outsystem, rimward and away from Andromedia.
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-- MA Lloyd |
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#16 | |
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Join Date: Apr 2010
Location: Uppsala, Sweden
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Do the math Sir!
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-- Traveller gamemaster since 1979 -- Intercept space combat at http://vectormovement.wordpress.com/about-intercept/ |
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#17 |
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Join Date: Aug 2004
Location: To find me, ask me.
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I would assume that air/rafts are typically enclosed, simply vs. weather. Much like modern cars out here in the real world.
__________________
My bandito takes exception to your bandito! http://www.coinich.com/traveller/portal.php is a Traveller site for a campaign in the Greater Boston, MA, USA area. |
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#18 |
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Join Date: Apr 2010
Location: Uppsala, Sweden
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Air-rafts according to canon text and illustrations are all open topped vehicles. You'll need a vacc suit to do the orbit thing.
__________________
-- Traveller gamemaster since 1979 -- Intercept space combat at http://vectormovement.wordpress.com/about-intercept/ |
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#19 | |
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Join Date: Jun 2006
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For the Sol system the effects we can account for are fairly low (the centripetal force of the rotation of the Earth is about 0.03 m/s^2, for the orbit about the sun 6x10^-3 m/s^2, for the galaxy about 2x10^-10 m/s^2; and 3x10^-5 m/s^2 for the moon) but of course that doesn't have to be the case in other star system - many worlds in Traveller have shorter days or are a lot closer to their primaries. And isn't really negligible here on Earth either, leave your contragravity on an hour and 0.03 m/s^2 has given you a 250 mile per hour velocity in some direction you didn't intend to go. This isn't terrible for a vehicle, though you have to have an engine you can run constantly and which can thrust in all directions, on a continuously changing basis to compensate for it, but it isn't negligible. And it does pretty well simplify the reach orbit with the air-raft problem. Turn off the compensating thruster and in a couple hundred hours you'll have reached a point your inherent velocity puts you in some sort of orbit, then you turn off the contragravity. Admittedly it'll probably be a pretty elliptical orbit.
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-- MA Lloyd |
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#20 | ||
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Join Date: Aug 2004
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Regards, Ewan |
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| Tags |
| air-raft, canon, orbital dynamics |
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