Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-27-2010, 10:33 PM   #21
demonsbane
 
demonsbane's Avatar
 
Join Date: Jun 2006
Location: Spain —Europe
Default Re: Metagame 'tricks' in GURPS?

I'm interested in Robin D. Laws' "Hamlet's Hit Points" (it is also available as physical book). Maybe the book has some "metagame tricks", but not "rules" per se, in the sense of "crunch".

I haven't read it yet, but by seeing reviews, it seems an interesting and useful reading.
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle."
J. M. Caparula/Scott Haring

"Physics is basic but inessential."
Wolfgang Smith

My G+
demonsbane is offline   Reply With Quote
Old 12-28-2010, 04:41 AM   #22
panton41
 
panton41's Avatar
 
Join Date: Jul 2005
Location: Jeffersonville, Ind.
Default Re: Metagame 'tricks' in GURPS?

The way my players bribe the GM is less rules-related and more beer-related.
__________________
The user formerly known as ciaran_skye.

__________________

Quirks: Doesn't proofread forum posts before clicking "Submit". [-1]

Quote:
"My mace speaks Goblin." Antoni Ten Monros
panton41 is offline   Reply With Quote
Old 12-28-2010, 05:13 AM   #23
Luke Bunyip
 
Luke Bunyip's Avatar
 
Join Date: Mar 2008
Location: The Kingdom of Insignificance
Default Re: Metagame 'tricks' in GURPS?

Another one was giving each player five tokens at the beginning of the game. They could expend them as rerolls of a single die, or keep them as character points for expenditure during post session character development.
__________________
It's all very well to be told to act my age, but I've never been this old before...
Luke Bunyip is offline   Reply With Quote
Old 12-28-2010, 10:11 AM   #24
starslayer
 
Join Date: Dec 2006
Default Re: Metagame 'tricks' in GURPS?

Quote:
Originally Posted by Luke Bunyip View Post
Another one was giving each player five tokens at the beginning of the game. They could expend them as rerolls of a single die, or keep them as character points for expenditure during post session character development.
In my experience unless you run a particularly lethal game that will simply translate to no use of re-rolls and +5 exp/quest.
starslayer is offline   Reply With Quote
Old 12-28-2010, 11:04 AM   #25
Brandy
 
Brandy's Avatar
 
Join Date: Aug 2004
Location: Nashville, TN
Default Re: Metagame 'tricks' in GURPS?

Here's what I do:

Character experience points (CP) are awarded at the beginning of each session, four CP per player. CP can be spent for:

1) A single use of Luck (re-roll a failed die roll or force an NPC to re-roll)
2) Adding a narrative element to a scene. For example, if it hasn't been determined by my description, a character can spend a CP to establish that the carriage that he or she is riding in has a trap door to the roof; the players can trigger the arrival of an NPC into the scene (this would be a good time for the chambermaid to arrive); or whatever. So long as it doesn't violate any established continuity, players can exert a small amount of control over how the scene plays out.
3) Improving the character. Points do not carry over from session to session.
__________________
I didn't realize who I was until I stopped being who I wasn't.
Formerly known as Bookman- forum name changed 1/3/2018.
Brandy is offline   Reply With Quote
Old 12-28-2010, 12:37 PM   #26
Kuroshima
MIB
Pyramid Contributor
Mad Spaniard Rules Lawyer
 
Kuroshima's Avatar
 
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: Metagame 'tricks' in GURPS?

7th sea used Drama Dice as it's metagame mechanic, and it worked reasonably well (The system itself had major structural flaws, but the metagame mechanic was not one of them). The only flaw was tying it to experience points. It means that they were seldom used, because you were "bleeding XP" if you wend to try something awesome, and used a lot of DD to do it. It resulted, in my experience, in characters acting very cautiously, the opposite of the intended effect, that was meant to simulate highly cinematic actions.

Personally, I say that if what you want is having players spend them freely, you should:
  • Put an expiration date on them: Players are much more likely to expend a resource that renews itself and is wasted if unused, than one that they can hoard.
  • Don't tie it to experience or any other mechanic
__________________
Antoni Ten
MIB3119
My GURPs character sheet
My stuff on e23
Kuroshima is offline   Reply With Quote
Old 12-28-2010, 12:50 PM   #27
Rocket Man
Petitioner: Word of IN Filk
 
Join Date: Aug 2007
Location: Longmont, CO
Default Re: Metagame 'tricks' in GURPS?

Quote:
Originally Posted by Kuroshima View Post
Personally, I say that if what you want is having players spend them freely, you should:
  • Put an expiration date on them: Players are much more likely to expend a resource that renews itself and is wasted if unused, than one that they can hoard.
Or put a ceiling on them.

The Essence mechanic in In Nomine (which powers both supernatural abilities and luck) isn't a bad model to follow here, in my opinion. Essence regularly regenerates and there are tricks the players can do to speed that regeneration up .... but you can't have more than a certain amount of Essence points, maximum. Again, the player is discouraged from hoarding, since you'll inevitably hit the ceiling and not get any more until you spend again.
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking”
--Elizabeth McCoy, In Nomine Line Editor

Author: "What Doesn't Kill Me Makes Me Stronger"
Rocket Man is offline   Reply With Quote
Old 12-28-2010, 12:51 PM   #28
Kage2020
 
Kage2020's Avatar
 
Join Date: Feb 2005
Location: Virginia, US
Default Re: Metagame 'tricks' in GURPS?

Quote:
Originally Posted by ciaran_skye View Post
The way my players bribe the GM is less rules-related and more beer-related.
That's... that's... Just fantastic. :D

Gluten-free beer for me!

Thanks to the people that have contributed to the thread. It is much appreciated and has inspired me in a number of different ways. Great.

Kage
Kage2020 is offline   Reply With Quote
Old 12-28-2010, 03:27 PM   #29
Luke Bunyip
 
Luke Bunyip's Avatar
 
Join Date: Mar 2008
Location: The Kingdom of Insignificance
Default Re: Metagame 'tricks' in GURPS?

Quote:
Originally Posted by starslayer View Post
In my experience unless you run a particularly lethal game that will simply translate to no use of re-rolls and +5 exp/quest.
It was a Cliffhanger / Horror game. Most sessions resulted in the players using three or four of them. One entertaining combat with a bunch of Nerlochs* in a tunnel complex soaked up all of them.


*From one of the Creatures of the Night. Able to FNORD.
__________________
It's all very well to be told to act my age, but I've never been this old before...

Last edited by Luke Bunyip; 12-28-2010 at 03:28 PM. Reason: FNORDing spoiler
Luke Bunyip is offline   Reply With Quote
Old 12-29-2010, 04:56 AM   #30
Darekun
 
Darekun's Avatar
 
Join Date: Dec 2009
Default Re: Metagame 'tricks' in GURPS?

Potentially interesting idea — jargon copied from Shadowrun 2ed, mechanics copied from Consumable Signature Gear:

Karma Pool(5/level)
You have a pool of [Level] karma points. Each session, these refresh to full. You can spend a karma point from this pool in place of a character point to activate a transient rule like Influencing Success Rolls.

This way, a character who regularly uses such rules sacrifices a larger amount of power once, instead of a smaller amount of power on an ongoing basis. Other characters can still spend a smaller amount of power once to dip into the rule.
__________________
If you must feed the troll, take it to PMs.
"If it can't be turned off, it's not a feature." - Heuer's Razor
Waiting For: Vehicle Design System
Darekun is offline   Reply With Quote
Reply

Tags
game mastering

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:26 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.