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#1 |
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Join Date: Dec 2010
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I wanted to know is it possible to hold a magic spell till you need it later on in the campaign, like holding a fireball spell till you need it in combat?
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#2 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Yes. Hang Spell (p.M128) does exactly this.
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#3 |
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Join Date: Mar 2008
Location: Dallas, TX
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Missile and Melee spells can be held, yes. But you can't cast any other spells in the meantime. Also, if you're in combat, the spell might 'go off' by accident.
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#4 |
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Join Date: Mar 2005
Location: Tucson AZ
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I agree that Hang Spell is one of the best to do this for missile spells. Counts as one spell on, and costs mana per hour equal to the spells cost. Its activated as a free action, and then the caster pays for the spell and rolls to cast it. As I run a world where artilary mages are common (Elementalists), this spell is used a LOT.
Another alternative that is especially handy for Regular spells cast on yourself or others is Delay (which is a prereq for Hang Spell anyway). Counts as 2 spells on, costs 3 mana every 2 hours. It takes affect the turn after activation, but the spell cost and roll are made up front when the spell is delayed so they can be recovered after casting it in the morning. Very handy for DF mages to delay a Great Haste on the fighter at the beginning of the day and set the trigger to having the fighter say someting (and with my group... its usually an embarassing phase that must be shouted). Other alternatives may exist... but in my games Hang Spell and Delay is pretty much a prerequisite for blaster mages to keep up with the fighters. |
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| Tags |
| holding spells, magic, spell |
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