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#1 |
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Join Date: Mar 2006
Location: Iceland*
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While trying to use the Multiple-Projectile Loads for TL3+1 mechanical artillery, I came across a significant oddity. The rules for grapeshot specify range in relation to the shot diameter, not the original range of the cannon.
This means that if we take a historical cannon, such as the Napoleon 12-pounder and load it with a historical grapeshot load (9 cast iron balls of 1.12 lb and 2.06 inch diameter) we get a higher maximum range for the grapeshot than round shot from the same gun. The listed maximum range for the Napoleon is 2000 yards. Theoretical maximum range is 3,100, but the lack of elevation makes that impractical. Now, this does not appear to square with the fact that our historical grapeshot round comes out to around 250/2500 in range. A gun firing one big bullet ought to outrange the same gun firing nine smaller ones. Seeing as this oddity holds true for pretty much all grapeshot loads at low TLs, I'm reluctant to use these rules as the basis for any system for mechanical artillery rounds.
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#2 |
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Join Date: Sep 2004
Location: Southeast NC
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I would suggest that range would be no more than normal range * (D/B)^2, where D is the diameter of the shot and B is the bore of the weapon.
This would give your Napoleon a max range with canister of about 1300 yards.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#3 | |
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Join Date: Mar 2006
Location: Iceland*
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Does it have general applications or just work at or around the velocity and projectile design of cannon?
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#4 |
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Join Date: Feb 2005
Location: Berkeley, CA
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The maximum range of grapeshot is normally a function of air resistance, because with very few exceptions air resistance matters before gravity matters. If for some reason you are using grapeshot in a very low velocity weapon, I'd probably just limit grapeshot to having no more range than the base weapon.
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#5 | |
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Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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#6 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Smaller projectiles have more air resistance compared to their mass, and thus shorter range. The existing grapeshot rules account for this. The problem is only with super-low velocity weapons.
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#7 | |
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Join Date: Sep 2004
Location: Southeast NC
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Once they are going down range, the smaller balls will experience acceleration due to drag proportional to m^(-1/3) or d, where m is the ratio of mass, and d is ratio of diameter, to that of a full bore projectile. My formula models that, probably poorly. Douglas Cole would be the guy to ask about stuff like this.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#8 | |
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Join Date: Sep 2004
Location: Southeast NC
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I assume that grapeshot will leave the barrel at about the same velocity as solid shot. Since each projectile has (D/B)^3 mass and (D/B)^2 drag, it will experience B/D acceleration, and so <mumble, mumble> (D/B)^0.5 times range. Honestly, it gives range less than solid shot, a scale that resembles a physics equation, and results that don't look hideously off.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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| Tags |
| cannon, grapeshot, high-tech, multiple projectiles |
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