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#1 |
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Join Date: Nov 2010
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So another silly question I tried searching the rules and the PDF and the forums to get an answer too but couldn't. We were playing the other night and my buddy kicked down a door to find a level 20 that "Will not pursue anyone below level 4" Or something to that effect. He was a level 2. He then said "Ok my turn is over" I said "What? Aren't you going to loot the room" He said "It's basically running away without bad stuff so I don't get to draw" I said "He won't pursue you. Essentially he walks away and you loot whats left int he room i.e. a door card"... I could not find anywhere in the rules that said one way or the other but I figure it's just like any other card that does nothing to you like a class card. You just loot the room and go to charity. He does not agree... Who is right? Also on top of that could he being a level 2 get a level 4 friend recruited to help fight the monster or would the monster have already fled?
Thanks in advance. I know it's silly but we were divided at the table and wanted an official ruling. Thanks again guys =D |
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#2 |
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Join Date: Jun 2005
Location: Here on the perimeter, there are no stars
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Your buddy was right; "will not pursue" is not the same as "does not fight." Combat begins because the monster will fight, but your buddy took a valid option: Run Away, get away automatically because the monster doesn't pursue him, do not loot, skip straight to charity.
At the same time, he did have the option to ask for help and slug it out, if he chose to. |
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#3 |
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Join Date: Feb 2010
Location: Buenos Aires, Argentina
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your friend is right, Munchkin is a turn-phased game, and when you encounter a monster you enter in the combat phase, so looting the room is not an option unless you defeat the monster or play other cards/abilities that allow you to do so (loot the room: dead, out to lunch, etc)
An example of this "ruling" is: if you're not losing a combat, you're not allowed to ask for help.
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MIB #6311 - Buenos Aires, Argentina |
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#4 | ||
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Join Date: Aug 2009
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Quote:
Quote:
Only when you have exhausted all possible actions on your turn do you go to charity. |
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#5 | |
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Join Date: Aug 2010
Location: Brazil
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I've got a related question.
Under the old rules, if you met a friendly monster, you would continue your turn ad loot the room. Under the new even if its friendly it counts as a combat. Is it right? Was that the intention? Am I missing something? Quote:
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#6 |
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Join Date: Feb 2010
Location: Buenos Aires, Argentina
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Yes... before the new rules, friendly was a term loosely defined that caused trouble, now all the possible "friendly" monsters have instructions about what happens if they don't fight in their descriptions
http://forums.sjgames.com/showthread...light=friendly http://forums.sjgames.com/showthread...endly+Monsters
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MIB #6311 - Buenos Aires, Argentina Last edited by Genpin; 12-01-2010 at 07:01 AM. |
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#7 |
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Join Date: Mar 2010
Location: Lawrence, MA
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In role playing sense. You kicked down a door and found a monster there guarding some treasure. You can't beat him so you have to run away down the hall far far away. He won't work that hard to chase you because you're too weak and not worth the effort. You're no longer in a room at that point so "loot the room" is no longer an option.
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#8 | |
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Join Date: Nov 2010
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Things like this make me feel like I could force a fight if I wanted to... Without help if I wanted. If he won't pursue me can I still pursue him?... Because otherwise it feels like I go into the room and the monster just doesn't care and let's me pass or just goes away om his own. |
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#9 |
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Join Date: Mar 2010
Location: Lawrence, MA
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At the point that you kick in the door and find a monster, you are in combat and fighting that monster. If you can kill it, then kill it. "Will not pursue" only comes into effect when you decide to run away because you can't win. It just means the monster won't run after you if you decide to leave the room and run away. "Will not pursue" doesn't mean that the monster ignores you and won't defend the room that it lives in. It just mean that it doesn't care enough about you to chase you if you decide to leave that room and run away.
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#10 | |
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Join Date: Aug 2004
Location: Macungie, PA
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Quote:
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