Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-15-2010, 04:53 AM   #1
Cheomesh
 
Cheomesh's Avatar
 
Join Date: May 2010
Location: LP City, Maryland
Default Community opinion of Martial Arts?

So I've got a copy of Martial Arts, and I've given it a quick read through. It looks good, but I am not very experience with the system so I cannot pass any meaningful judgment. It seems to expand on the core mechanics of the game, adding weapon grips and making the basic attack/defense modes do more. The history seems relatively solid, if the Western stuff seems to have gotten a wave into Generia (they didn't even talk much about Johannes Liechtenauer).

As I'm running an Urbanpunk campaign with some east asian influences, I felt it would add a few things, but at the moment all we're using is a single perk - weapon bond - which seems to be a nice little boost for a single point. Oh, and grip mastery, as we're simulating iaijutsu. Quick draw -> Attack (one handed using Bradsword skill) -> switch to two handed grip (or whatnot) -> end turn.

So who's used it and how good is it overall? The cinematic stuff doesn't interest me much, but the "realistic" bits I see myself using a lot. Does it expand the core mechanics well, or is it not so hot? Are there any game breakers I need to be aware of that come out of this book?

M.
Cheomesh is offline   Reply With Quote
 

Tags
martial arts

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:34 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.