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#31 | |
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Join Date: May 2005
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#32 | |
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Join Date: Dec 2007
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#33 |
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Join Date: Aug 2004
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#34 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Actually, no. The problem with FTL for relativity is that it doesn't behave differently. If I have a very simple FTL model: when I turn on FTL I travel at 10c relative to the frame in which I initiated the FTL, I get time travel. If instead I have the model of: when I turn on FTL I travel at 10c relative to the privileged reference frame, I don't.
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#35 | |
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Join Date: Jun 2006
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#36 | ||
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GURPS FAQ Keeper
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Location: Kyïv, Ukraine
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#37 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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#38 |
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Join Date: Sep 2009
Location: Silicon Valley
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Choosing the right FTL drive for your universe depends on what kind of universe you want and how "realistic" it is given that this type of cheating Einstein is allowed.
I've been playing Traveller since the year it came out, but I saw a giant flaw in its Jump drives immediately. By allowing ships to jump as soon as they got 100 diameters away from the planet and escape all detection (even Star Wars had tracking of ships in hyperspace) it made borders meaningless. As Larry Niven and Jerry Pournelle pointed out in Building the Mote in God's Eye, you'd get interstellar government by the latest space-pirates to show up. Larry and Jerry fixed this by making their jump drive work only along tramlines, hyperspace connections between hard-to-find pairs of points between star systems. This is the kind of FTL all the Traveller universes should have, but don't, and all because of the Millennium Falcon making that cool escape from Mos Eisley. If your adventures involve pirates or swagmen outwitting The Patrol in space or paratime, this kind of jumping around is just what you need, but it also means any power with the means and the nastiness can Pearl Harbor entire worlds. That's exactly what Infinity is considering to solve the Reich-5 problem. That's also why the Snatcher needs to be brought on line Really Soon. |
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#39 | ||
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Join Date: Sep 2007
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I noticed similar effects in the old computer game Reach For The Stars. It usually paid to have most or all of your mobile fleet together to slam individual star systems, for much the same reasons. So yes, you can Pearl Harbor entire worlds -- but if you're the Traveller Imperium, you have 11,000 more where that came from. Individual worlds aren't a particularly big concern on this scale. It's like saying France and Germany can't have a border because a surprise attack can grab any border city easily, and therefore all Europe must be anarchic. Quote:
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#40 |
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Join Date: Sep 2009
Location: Silicon Valley
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| Tags |
| ftl, relativity, space, spaceships |
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