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#31 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I'm a ordinary guy, and my first instinct when faced with danger is to run away to somewhere safe. I don't see how that behavior is automatically incompetent or bad.
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#32 |
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Join Date: Oct 2008
Location: Shangri-La
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I've been toying with an idea similar to this for a while, which I've been calling "Paradox Cleanup" ... the Action templates make a great starting point, but RPK is spot-on: you'll have to beef them up from there in order to handle supernatural threats, whether than means supernatural abilities, near-superhuman stats and skills, or gobs and gobs of Luck and related.
As for handling non-human characters, you have a few choices. One is the approach taken in White Wolf (especially Werewolf: the Apocalypse), as well as in such timeless classics as Buffy the Vampire Slayer: something about the human psyche makes most people repress their memories of "supernatural" experiences, so the PCs don't really have to worry all that much about it. Otherwise, if you want them to have to actively avoid discovery, they either need to be able to blend in (and thus have a fairly normal appearance or "form," like a vampire), exist unobserved among normals (Invisibility, and maybe Insubstantiality), or spend a lot of time waiting in the van while the more normal-looking PCs do social things. |
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#33 | |
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Join Date: Oct 2008
Location: Shangri-La
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Although, I've run a very satisfying "modern horror" game where the PCs were pretty much just "normal folks," and they spent most of their time running and hiding... they killed their first vampire in session 4 or so, and it was a huge deal, requiring detailed planning and more than a little luck. |
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#34 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Well as a normal coward, I didn't mention that if I couldn't run, I would go all out postal on the danger and feel bad about my actions after I'm safe and having cocoa at home. :)
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#35 |
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Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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#36 |
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Join Date: Oct 2008
Location: Shangri-La
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And if you survived running amok / "going postal" on a supernatural danger a few times, I'd say that you're roughly equivalent to a "Super Normal," e.g. Wesley and Gunn on Angel, etc. Hero material, all the way! :)
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#37 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I'm a coward in my numerous phobias, daily fear, and how I avoid situations in which I may need to show any bravery or responsibility. My life is ruled by fear, which in my opinion labels me a coward. No biggie. No one's perfect.
But that's an off topic semantics issue. |
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#38 | |
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Join Date: Oct 2008
Location: Shangri-La
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Quote:
This kind of setting would require a little more work to "do it up right," though ... a TL8 world that has always had magic will probably look a lot different than one in which magic was dropped in at TL5 (like Deadlands or Castle Falkenstein), TL6/7 (like the old GURPS Technomancer setting) or TL8/9 (Shadowrun). You'd have to look at each TL in sequence, and how it evolved differently because of the existence of magic ... what technological innovations would come late, early, or not at all? How would civilization and society(-ies) evolve differently when there are wizards and orcs? It could very well end up with a TL like 5+3, where magic replaces the technological advances at TL6-8 (or TL4+4, 6+2, etc, depending on your assumptions at each TL). |
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#39 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
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#40 | |
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Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Well, at least you understand that fear is a problem in your life. I wish you the best of luck in overcoming or at least mitigating that condition. Okay, sorry for sounding all PSA. I'll get back on topic. TL 8 dungeon Fantasy sounds pretty wild and wahoo. X-Crawl is kinda like this, isn't it? Would this proposed setting be late/mature TL 8, just for extra jazz? |
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| Tags |
| dungeon fantasy, guns and dwarves, monster hunters, tl8, [df] |
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