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#21 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#22 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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But it's really hard to drag "normal folk" through a game about actively going after monsters. First off, if they're really just plain folks, they're going to die. A lot. Second, normal folks might survive a monster attack, but why would they then go back and hunt the monsters? That's just suicidal -- and you can gloss over that at first, but eventually there will come a point where the players say, "We're in over our heads. Let's call the police so we have some backup." (And I'm not talking about being stupid enough to tell the cops there are demons in the warehouse. You call and tell them there are drug dealers. That gets 'em over pretty quickly.) And there's nothing wrong with that! Who's better to deal with a group of rogue demons: The four guys who like to hang out in graveyards together, or a trained and armed SWAT team? To justify this, you've got to make the PCs better at handling supernatural bad guys than the cops are. That's doable -- it's even doable on a relatively low budget, if you emphasize certain skills (e.g., Exorcism, Hidden Lore, Occultism) and don't let most NPCs learn them. But at that point, you've moved away from "normal folks."
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#23 |
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Join Date: Mar 2006
Location: Iceland*
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Ordinary people are extremely incompetent at dealing with life-threathening events. The skills and abilities needed for that are rare (thus not ordinary) and expensive in game terms.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#24 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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If you give them all Luck and Serendipity for free, then they are now the statistical anomaly that you were talking about.
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#25 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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#26 | |
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Join Date: Mar 2006
Location: Iceland*
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Though even if you get three tries, rolling below 3, 4 or 5 is not all that likely and that's the default a lot of normal people have for improvised melee weapons, for example. So trying to kill even one angry goblin with a knife while wielding improvised weapons is not exactly likely, even with scads of Luck.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#27 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#28 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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The point is, by the time you've given them all the traits they need to reasonably survive a single monster, let alone go hunting monsters, they're no longer low-point characters. Icelander noted in his first post in this thread that you can have skilled individuals or normal folks with so much plot protection that they're about the same point totals as the skilled individuals. But then they're not normal folks anymore. They're protagonists.
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#29 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Taking it back to DF, look at the Seventh Son template that aesir23 and I bashed out. As the notes say, this is one way you can feel like you're playing an underdog without actually sacrificing competency. He's missing some of the skills a delver takes for granted, and isn't all that well trained in general -- but his solid attributes and tons of luck-related advantages allow him to hold his own anyway. So, he feels more like "normal peasant folk," but he's still a 250-point adventurer.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#30 | |
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Join Date: Jan 2010
Location: Los Angeles County
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| Tags |
| dungeon fantasy, guns and dwarves, monster hunters, tl8, [df] |
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