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#11 |
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Join Date: Feb 2009
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Our normal explanation is that 'character A is chosen by someone to do something, and then character A picks the other PCs off the 'free agent list''
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#12 | |
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Join Date: Mar 2006
Location: Lyon, France
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Dungeon Fantasy stresses resource management and tactical combat. Action stresses planning and high speed chases. Which direction do you want to go in? Would you do modern dungeons like Die Hard or the Resident Evil movie? Or over the top silliness like True Lies or Ocean's Eleven?
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"wars and storms are best to be read of, but peace and calms are better to endure" Jeremy Bentham |
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#13 | ||
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Join Date: Feb 2007
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) Last edited by Greg 1; 11-05-2010 at 01:02 AM. |
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#14 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#15 | ||
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Part of this is making the monsters pretty damn scary. Make them powerful enough that calling in the local SWAT team, or even the local National Guard reserve, is just as likely to get the poor cops/soldiers killed. Now you've got a situation where the heroes have a reason to keep the Big Secret and have justification for why they're the ones who keep getting sent to clear out vampire nests, etc. As for the templates themselves, there are so many kinds of monster hunters in fiction. Since "cool stuff that you can do" tends to cost the most points in GURPS, it arguably makes the most sense to split 'em up based on that -- you can have The Gunslinger, The Reformed Vampire, The Psi, etc. So you can do these as dedicated templates, or (to save time), you could start with the GURPS Action templates, then come up with some 100- or 150-point lenses that beef 'em up severely. Maybe one lens just adds a ton of ST, DX, HT, some DR (Tough Skin), and modest Regeneration, as a "Slayer Power-Up". Another might add a Reformed Vampire racial template. Another could add magic. And so on. (Personally, I think it'll capture the feel better to start from scratch and design 'em from the ground up to fit the genre -- after all, GURPS Action is completely *not* about the supernatural -- but that does take more work.) Quote:
Well darn -- I honestly just noticed that I left off "2-1/2 c. Thaumatology," an important part of the recipe! Considering that a whole chapter is devoted to the new <FNORD> system, that's a heck of an oversight . . . my bad!
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#16 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Unless she finds the Clow cards ;)
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#17 | |
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Join Date: Mar 2006
Location: Iceland*
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When 'normal' people are caught in a life-threathening situation, most react inappropriately and either die or have to get rescued. The few inspiring stories of survivors you hear are the result of selection bias. You are ignoring the thousands of stories where the victims were victims. Have the players play normal people caught in extraordinary danger and you either have to ignore the results of die rolls (in which case, why not just ignore stats as well?) or play through the campaign hundreds of times until the statistically likely, but uplifting result occurs. This is compounded when there is not only one dangerous event, but many.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#18 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#19 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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I'd LOVE to play in GURPS:Dark Conspiracy. I hated the system, back in the day, and did a campaign of this using GURPS (converted mid-campaign, actually). Worked great, love to do more. 4e would just make it tastier.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#20 |
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Join Date: Mar 2006
Location: Iceland*
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Because that makes them high point characters, doesn't it? Which, for a lot of the people arguing that playing incompetents is somehow better, defeats the point.
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Za uspiekh nashevo beznadiozhnovo diela! |
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| Tags |
| dungeon fantasy, guns and dwarves, monster hunters, tl8, [df] |
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