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Join Date: May 2005
Location: Oz
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A while ago I was working on a game aid to take most of the drudgery out of generating star systems and planets using the star system and world generation sequences in GURPS Space 4e. The project has ground to a halt as a result of unresolved errata on p.117 of Space, and I no longer have any interest in completing it. However, a number of forum members have said nice things about the last beta version, and others seem to want whatever help they can get with the large task of generating a system. So I have decided to make the last beta version, beta21, available on an abandonware basis.
My GURPS Handbook of the Planets is an Excel workbook without macros. It will open and run okay in Open Office and perhaps other spreadsheet programs capable of importing Excel workbooks. The Handbook implements the Basic and Advanced starsystem generation and planet generation sequences up to the point of calculating economic volume, provided that the user specifies TL and population. A carrying capacity is calculated if the user specifies TL, but population is not calculated. Spaceport class, government type, and installations are not calculated: I decided that those were too specific to setting parameters and GM intentions to be worth troubling with. The Handbook does implement features of the GURPS Space system generation sequence that allow the user to choose some of the features of the system (e.g. mass, number, and age of the star[s], arrangement of gas giants, mass, orbital radius, and orbital eccentricity of the 'first' gas giant) and have others generated randomly. It also implements features that allow the user to design a planet and insert it into a randomly-generated system, and to choose the basic features of a designed planet and have the details filled in at random. However, the user cannot generate the 'early' features of a planet randomly and then step in to choose later features. And if a designed planet be placed in circumstances where the orbital mechanics dictate that it will be tide-locked, the parameters affected by tidal locking over-ride input parameters. The Handbook is so designed that the user's chosen "personal user number" and a "system number" for the system are combined to make a seed for the generation of pseudo-random numbers. That means that if the user puts in the same settings at different times, or if two different users put in the same settings, the Handbook will re-create the exact same system. This version is released as an incomplete beta version, with no warranty as to fitness for purpose. It is an amateurish game aid, unsuitable for commercial use, and you ought not to rely on it for any important purpose. Known issues
If anyone who maintains a repository of GURPS material on-line, in some place where players are likely to find it, wishes to put up a copy of this game aid on their site, that is fine with me. If you do so, would you please post an announcement in the forums, for example with a post in this thread. Important notices
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 10-08-2013 at 05:38 AM. Reason: updating main notice |
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| Tags |
| planets, space, star system generator, system generation, world generation |
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