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Old 03-18-2013, 03:35 PM   #151
Agemegos
 
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Default Re: [Space] GURPS Handbook of the Planets

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Originally Posted by sir_pudding View Post
For reasons of transparency (and adherence to SJGames game aid policy intent, I think) I think you ought to make it exactly adhere to GURPS Space by default and then have any tweaks be switchable options.
Yeah. I was strenuously careful to make my generator conform exactly with the sequence laid out in Space* because I reckon that the intent of the permission that SJ Games offers to use its intellectual property for game aids requires an earnest effort in good faith to give its customers an aid for using its rules, and also that its unfair to the customer to give them something other than what it says on the tin. If I were still planning to write a generator with all the substantial improvements that I have in mind I would not present it as a GURPS game aid. And I don't feel it would be proper to distribute my heavily-hacked version.

The five exceptions that are not mistakes were (a) forced on my by the limitations of the medium I was working in, (b) the best correction I could devise for an acknowledged but uncorrected erratum in the rules, (c) putting a brave face on needing user input to seed the PRNG, (d) a Easter egg that presented some information that is implicit in generator output and interesting, and (e) another such Easter egg. And they are all documented on the Read Me tab.
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Last edited by Agemegos; 03-18-2013 at 05:28 PM.
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Old 03-18-2013, 04:24 PM   #152
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Default Re: [Space] GURPS Handbook of the Planets

Thanks for the replies Brett, Nakawaros and Anthony. That gives me a bit of a better idea of how the stars in a Binary will impact a world.

Also, thanks for the advice on how to incorporate the second system of worlds Brett, I'll give it a try.
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Old 03-18-2013, 04:27 PM   #153
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Default Re: [Space] GURPS Handbook of the Planets

Oh, and thanks Brett for incorporating Metric units into your spreadsheet.

As a non-Brit, non-American (USA), the yard/feet/mile stuff does my head in sometimes, and I cannot begin to fathom the whole degrees-Fahrenheit thing without an online conversion page open on the computer.
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Old 03-18-2013, 05:26 PM   #154
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Default Re: [Space] GURPS Handbook of the Planets

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Oh, and thanks Brett for incorporating Metric units into your spreadsheet.
No problem. In fact, I had to get leaned on to include US customary units, since my first plan was metric-only.
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Old 03-18-2013, 09:00 PM   #155
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Default Re: [Space] GURPS Handbook of the Planets

So far any thing that isn't pure GURPS is an option you have to manually enable. I don't see why I wouldn't continue that.

ETA: Let me demonstrate, now that I can get a screenshot of the Options window up:

Option Window 1
Option Window 2

Some of these are admittedly because I'm not yet able to offer editing per planet, per star.

Last edited by Nakawaros; 03-18-2013 at 09:07 PM.
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Old 03-18-2013, 09:09 PM   #156
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Default Re: [Space] GURPS Handbook of the Planets

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Originally Posted by sir_pudding View Post
For reasons of transparency (and adherence to SJGames game aid policy intent, I think) I think you ought to make it exactly adhere to GURPS Space by default and then have any tweaks be switchable options.
I generally do that, although I use derived functions (I was trying my hardest not to implement the table. There was a reason for that, although it strongly looks like it's irrelevant now.)
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Old 03-18-2013, 11:24 PM   #157
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Default Re: [Space] GURPS Handbook of the Planets

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Originally Posted by Brett View Post
No problem. In fact, I had to get leaned on to include US customary units, since my first plan was metric-only.
As a Yankee but strong proponent of metrification, I also want to thank you. Down with US customary measures!
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Old 03-19-2013, 07:02 AM   #158
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Default Re: [Space] GURPS Handbook of the Planets

Quote:
Originally Posted by Nakawaros View Post
So far any thing that isn't pure GURPS is an option you have to manually enable. I don't see why I wouldn't continue that.

ETA: Let me demonstrate, now that I can get a screenshot of the Options window up:

Option Window 1
Option Window 2

Some of these are admittedly because I'm not yet able to offer editing per planet, per star.
Somewhere I'd put a description of what each option for the moons does.

Also, instead of a slider for the system age, text entry seems like it would be a better choice. It would make it easier to select exactly the age desired.
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Old 03-19-2013, 08:04 AM   #159
Nakawaros
 
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Default Re: [Space] GURPS Handbook of the Planets

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Somewhere I'd put a description of what each option for the moons does.

Also, instead of a slider for the system age, text entry seems like it would be a better choice. It would make it easier to select exactly the age desired.

There is one on the wiki page for the project, as for the slider, it's XX.YY.

(I prefer sliders over text entry because it's less validation work, myself.)
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Old 03-19-2013, 10:10 AM   #160
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Default Re: [Space] GURPS Handbook of the Planets

So, I do post a changelog even though I haven't gotten it up yet.

Here it is: Changelog

DISCLAIMER: GURPS is a trademark of Steve Jackson Games, and its rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games. This game aid is the original creation of Nakawaros(NJ) and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy
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