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#121 | |
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Join Date: Sep 2004
Location: Southeast NC
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#122 |
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Join Date: Sep 2004
Location: Southeast NC
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It does? I thought all the relevant tables listed "Standard Garden or Ocean" and gave them the same stats (except world type, of course). Am I missing something, or misremembering?
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#123 | |||||
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Join Date: Mar 2013
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Out of curiosity, what modifications have you made to your private version of the generator? You're right. Garden and ocean worlds are equivalent except for the presence of oxygen in the air. However, the presence of living organisms should have effects on greenhouse factors, absorption factor, and similar. |
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#124 |
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Join Date: May 2005
Location: Oz
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No, that would have been me. It is only Atmosphere Composition that follows from that resolution. The effect of vegetation on albedo and of the sequestration of CO2 on the greenhouse factor are not reflected in the rules.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#125 | |||
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Join Date: May 2005
Location: Oz
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That's about it.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#126 |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Is there a reason the link on the OP no longer works?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#127 |
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Join Date: May 2005
Location: Oz
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Sorry about that. I updated the the file to beta 22 (because I had mended a bug mentioned above), which changed the file name. I've updated the link now.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#128 |
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Join Date: May 2005
Location: Oz
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It turns out on close examination that this is in fact okay, and that I'm getting results in line with what I expected. I was confused before because I was getting bunches of habitable tide-locked worlds orbiting dim stars in the generator output. The estimates I based on revising Dole had those written off as completely uninhabitable.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#129 | |
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Join Date: Mar 2013
Location: Columbus, Ohio, USA, Earth, Solar System, Milky Way, Whills Universe, Whills Multiverse
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So does this mean I can't have even 1 Earth-massed moon around my gas giant? If these more massive major moons just can't form there, are there any plausible migration/capture scenarios that could account for them being there? |
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#130 |
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Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Brett, have you considered a Pyramid article on what you view the Space generation sequence should be? This leaves the canonical Space sequence as a "good-enough" option for those who don't care about little details like this, while you could put together a monstrously-complex sequence that does care — somewhat like The Deadly Spring did for bows. Also similar to TDS, you could include a new version of your spreadsheet for it, or even partner with someone around here with programming skill to write an actual program.
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| planets, space, star system generator, system generation, world generation |
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