|
|
|
|
|
#1 |
|
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
If a character were to learn a spell considered "secret" in the campaign would they still need to pick up the Secret Spell perk? Or do they get a pass?
Also if a character creates a spell known only to them do they need a theoretical "Unique Spell" perk? This just came up in game and I wanted some opinions while we had a break. Thanks everyone who answers. Ghostdancer |
|
|
|
|
|
#2 |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
What difference does it make? Does the character have an Ally or something that will also get points? Otherwise 1 "free" CP pre-spent on a perk that doesn't actually do anything seems completely pointless (heh) to me.
|
|
|
|
|
|
#3 |
|
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Handle it the same way you handle gain an Allie or Contact in game.
|
|
|
|
|
|
#4 | |
|
Join Date: Apr 2007
|
Quote:
If a player expresses a desire to pick up such a spell and keeps trying to steer the game towards that end... he'd need the perk (again granted free if you feel he earned it through gameplay or make him pay for it with earn CPs if you feel his personal quest inconvenienced the other players). |
|
|
|
|
|
|
#5 | |||
|
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Quote:
Quote:
Quote:
Ghostdancer |
|||
|
|
|
|
|
#6 |
|
Join Date: Jan 2005
Location: Stuttgart, Germany
|
I've never had any issue with giving out appropriate Ads, once play starts the fact that a player picked up a $5k weapon from an enemy is way more valuable than that 1 point Perk, UB, Contact, etc., and I rarely worry about those much.
|
|
|
|
|
|
#7 | |
|
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Quote:
What I am trying to grok here is if I should notate Secret Spell [1] plus the Spell [1] on the character sheet. Or just say Spell [1] and be done with it. Since this particular setting has *multiple* characters and games and characters frequently "guest star" in other games...I was doing the former way before, and probably will now but I just want opinions on how folks do this in there games. Ghostdancer Note: Also, for no reason whatsoever. I have Low-Tech now. Mwhahahahahaha!!!! |
|
|
|
|
|
|
#8 | |
|
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Quote:
|
|
|
|
|
|
|
#9 | |
|
Join Date: Aug 2004
|
Quote:
Yes, you do have a secret: knows a forbidden spell, but this is an acquired disad that can be resolved away through play, not points. (Though points may be used instead it's still in the roleplayable camp.) You're character got the spell in game, it's his or hers. In game consequences for getting it are also his or hers. Don't mess up point values if you don't have to.
__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
|
|
|
|
|
|
#10 |
|
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Secret Spell is NOT forbidden spell, it's a 1 unusual background for a spell that keep hidden by those that know it, not because they would get in trouble but because they don't want others to know it.
|
|
|
|
![]() |
| Tags |
| magic, perks |
|
|