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#1 |
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Never Been Pretty
Join Date: Jan 2005
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I thought the text was pretty clear, but one of my players has a different interpretation than I do.
You can buy one Style Perk for every 20 points of Combat Skills you have. I say that Combat Skills are unarmed combat skills and weapon skills, not including modern weapons such as guns. While my player says that it includes Guns and Fast Draw. Is there an official ruling on this? How do the rest of you do this? For style specific Style Perks, I read required skills do not include cinematic skills. Should they? Edit: I added a question, so the title might need to be tweaked a little to make it more suitable. Last edited by Dragondog; 10-08-2010 at 04:52 AM. Reason: Making the question a little broader |
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#2 | ||
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Join Date: Aug 2007
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#4 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I'm fairly certain that Gun-Fu extends that. The relevant text in PU2 certainly doesn't specify. It makes absolutely no sense that a shooter should need Brawling at 20 in order to take Deadeye.
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#5 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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If the fighter lacks a fighting style, then use the skills that make sense for the Style Perk in question. Most combat perks would combine the Combat Skills list on p. 55 of Martial Arts with the Shooting Skills notes on p. 16 of Gun Fu. The subset of perks that pertain strictly to low-tech weapons would use only the former box; the subset that are uniquely relevant to firearms would use only the latter. All skills in both boxes are "combat skills" in situations where the rules don't differentiate, regardless of TL or whether they cover melee or ranged combat.
If the fighter has a combat style, then any skill listed for it counts toward points in skills for the perks of that style. This is true even for skills like First Aid and Theology, which have little use in combat. An advantage of styles is more ready access to Style Perks, whence the name "Style Perk." This doesn't just mean that fewer points in skills are needed to allow a perk – it also means that the enabling skills might well be of any type.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#6 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Also, do optional skills count as skills for the style itself, or is it only the skills listed in the top part of the style description? Ghostdancer
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#7 | |
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Join Date: Jun 2006
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Yes this does mean that two characters, both students of the style, and with identical point and skill distributions, might differ in whether or not they qualify for a style perk depending on their history. I don't see that as an additional problem (over and above my objections to the entire count the points prerequisites concept) though.
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-- MA Lloyd |
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#8 | |
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Never Been Pretty
Join Date: Jan 2005
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| Tags |
| martial arts, style perks |
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