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Old 10-08-2010, 04:30 AM   #1
Dragondog
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Default What is a combat skill for MA: Style Perks

I thought the text was pretty clear, but one of my players has a different interpretation than I do.

You can buy one Style Perk for every 20 points of Combat Skills you have. I say that Combat Skills are unarmed combat skills and weapon skills, not including modern weapons such as guns. While my player says that it includes Guns and Fast Draw.

Is there an official ruling on this? How do the rest of you do this?

For style specific Style Perks, I read required skills do not include cinematic skills. Should they?

Edit: I added a question, so the title might need to be tweaked a little to make it more suitable.

Last edited by Dragondog; 10-08-2010 at 04:52 AM. Reason: Making the question a little broader
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Old 10-08-2010, 05:18 AM   #2
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Default Re: What is a combat skill for MA: Style Perks

Quote:
Originally Posted by Dragondog View Post
I thought the text was pretty clear, but one of my players has a different interpretation than I do.

You can buy one Style Perk for every 20 points of Combat Skills you have. I say that Combat Skills are unarmed combat skills and weapon skills, not including modern weapons such as guns. While my player says that it includes Guns and Fast Draw.

Is there an official ruling on this? How do the rest of you do this?
This is defined on pg.55 of Martial Arts, and it covers muscle-powered or innate ranged attacks. So NOT Guns, Beams, Artillery and so on
Quote:
For style specific Style Perks, I read required skills do not include cinematic skills. Should they?
Depends on the campaign. In a cinematic campaign a GM is free to say that you need the cinematic skills as well to be part of a style (increasing the style cost), but then you'll also need to be TBaM or WM before you can even think of entering that style. Which makes it most appropriate for cinematic games where most players are expected to have TBaM or WM.
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Old 10-08-2010, 09:51 AM   #3
vicky_molokh
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Default Re: What is a combat skill for MA: Style Perks

Gun and similar skills are perfectly reasonable for Gun Perks.
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Old 10-08-2010, 09:53 AM   #4
sir_pudding
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Default Re: What is a combat skill for MA: Style Perks

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Originally Posted by Dinadon View Post
This is defined on pg.55 of Martial Arts, and it covers muscle-powered or innate ranged attacks. So NOT Guns, Beams, Artillery and so on
I'm fairly certain that Gun-Fu extends that. The relevant text in PU2 certainly doesn't specify. It makes absolutely no sense that a shooter should need Brawling at 20 in order to take Deadeye.
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Old 10-08-2010, 11:45 AM   #5
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Default Re: What is a combat skill for MA: Style Perks

If the fighter lacks a fighting style, then use the skills that make sense for the Style Perk in question. Most combat perks would combine the Combat Skills list on p. 55 of Martial Arts with the Shooting Skills notes on p. 16 of Gun Fu. The subset of perks that pertain strictly to low-tech weapons would use only the former box; the subset that are uniquely relevant to firearms would use only the latter. All skills in both boxes are "combat skills" in situations where the rules don't differentiate, regardless of TL or whether they cover melee or ranged combat.

If the fighter has a combat style, then any skill listed for it counts toward points in skills for the perks of that style. This is true even for skills like First Aid and Theology, which have little use in combat. An advantage of styles is more ready access to Style Perks, whence the name "Style Perk." This doesn't just mean that fewer points in skills are needed to allow a perk – it also means that the enabling skills might well be of any type.
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Old 10-08-2010, 01:44 PM   #6
Christopher R. Rice
 
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Default Re: What is a combat skill for MA: Style Perks

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Originally Posted by Kromm View Post
If the fighter lacks a fighting style, then use the skills that make sense for the Style Perk in question. Most combat perks would combine the Combat Skills list on p. 55 of Martial Arts with the Shooting Skills notes on p. 16 of Gun Fu. The subset of perks that pertain strictly to low-tech weapons would use only the former box; the subset that are uniquely relevant to firearms would use only the latter. All skills in both boxes are "combat skills" in situations where the rules don't differentiate, regardless of TL or whether they cover melee or ranged combat.

If the fighter has a combat style, then any skill listed for it counts toward points in skills for the perks of that style. This is true even for skills like First Aid and Theology, which have little use in combat. An advantage of styles is more ready access to Style Perks, whence the name "Style Perk." This doesn't just mean that fewer points in skills are needed to allow a perk – it also means that the enabling skills might well be of any type.
I don't want to derail the thread but I have a similar question about Magical Styles. In Magical Styles only spells can count towards style perks, is there any reason why the skills for a given style shouldn't count?

Also, do optional skills count as skills for the style itself, or is it only the skills listed in the top part of the style description?

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Old 10-08-2010, 02:22 PM   #7
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Default Re: What is a combat skill for MA: Style Perks

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Originally Posted by Ghostdancer View Post
IAlso, do optional skills count as skills for the style itself, or is it only the skills listed in the top part of the style description?
I'd say that if you learned it from the same sources you are learning the style perk from, it counts toward prerequisites for the perk.

Yes this does mean that two characters, both students of the style, and with identical point and skill distributions, might differ in whether or not they qualify for a style perk depending on their history. I don't see that as an additional problem (over and above my objections to the entire count the points prerequisites concept) though.
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Old 10-08-2010, 06:07 PM   #8
Dragondog
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Default Re: What is a combat skill for MA: Style Perks

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Originally Posted by Kromm View Post
If the fighter has a combat style, then any skill listed for it counts toward points in skills for the perks of that style. This is true even for skills like First Aid and Theology, which have little use in combat. An advantage of styles is more ready access to Style Perks, whence the name "Style Perk." This doesn't just mean that fewer points in skills are needed to allow a perk – it also means that the enabling skills might well be of any type.
I know it is all required skills, even if they aren't combat skills. That's why I wanted to rename the thread when I added the question about this part of Style Perks. What wasn't clear to me was if this included cinematic skills or not. But from this I take it that cinematic skills should be counted.
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