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#1 |
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Join Date: Jul 2007
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The powerstone discussion over in the GURPS forum reminded me of something I've wondered about.
When our heroes trade their winded horses for fresh ones, how do the finances of that work? I mean in the standard plot, where the heroes must get to the Citadel of Doom before the full moon when the princess will be sacrificed. They ride off on their horses all day, and then trade them for fresh horses in a town and then ride all night, etc. Assuming they are private individuals, not royal couriers or something, how do they pay for this? Their horses are all tired out, but presumably will be good as new after a day or two of rest and food. On the other hand, horses aren't equal because of age, strength, etc. Are these deals really just a case of selling your old horses and buying new ones, with all of the haggling and checking of teeth, etc, that implies? Or were there some kinds of standard conventions or a guarantees system to police unfair deals? Seems unlikely in many eras. Last edited by cptbutton; 09-29-2010 at 07:35 PM. Reason: typos |
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#2 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Quote:
What those heroes can do, though, is get that permission. Bribe an official, or hit up a patron for a favor, and you can wave an officially sealed document at local station masters as you hop off one horse and onto another.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#3 |
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Join Date: Sep 2004
Location: Soldotna, AK
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The method I used was to steal the horses I needed. Not always easy, a good idea, or all that heroic. We'd go through all the "in the name of the King" stuff, but what it amounted to was just taking them.
What's the word? Commandeer? |
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#4 |
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Join Date: Dec 2007
Location: Shropshire, uk
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As the other have said unless you have acess to a relay system it won't happen it would be at best costly and nonsensical. The nearest aproximation would be to travel with a number of remounts swapping between them regularly in order to permit them some rest, backed up by a supply of cash to replace animals lost during the journey. While this won't be as effective as a relay system it will allow better time than than using a single mount.
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#5 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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S.T.E.A.L. (Surreptitious Transportation of Equipment to an Alternate Location)
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#6 |
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Join Date: Jul 2007
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Thanks for the replies.
Can't cite a specific example, but I think I've seen this done in novels, not that that proves anything. |
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#7 |
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Join Date: Sep 2004
Location: Soldotna, AK
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So have I. If it's for your game you can just say whatever seems right to ya. I don't really know how long you can gallop a horse before it's to blown to run more. A couple hours maybe? So the stations would have to be maybe twenty miles apart?
If you just took along remounts they'd still have to go the distance, but how that'd extend the range I dunno. |
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#8 |
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Join Date: Aug 2004
Location: Copenhagen, Denmark
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I've read (yeah, fiction) about horse dealers having arrangements with horse dealers and innkeepers in neighboring towns. "Just leave him with Honest Joe in Nexttown". It's probably rare in Real Life, but it might work for a fictional setting.
Hans |
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#9 |
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Join Date: Sep 2008
Location: near London, UK
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A rich gentleman in Regency England would pay to have some of his own horses stabled along a route he expected to take at speed.
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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#10 | |
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Join Date: Oct 2008
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| Tags |
| horses, money, trading, travel |
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