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Old 09-22-2010, 01:55 PM   #1
Mathis
 
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Join Date: Jul 2010
Location: Sønderjylland, Denmark
Default Making two-handed weapons more interesting.

Playing and GM'ing a GURPS game set in the warhammer world I have noticed that twohanded weapons rules-wise doesn't appeal very much to the players.

For high strength warriors the damage difference between one-handed and twohanded weapons is just too low to outweigh the lower defense for having no shield, and seeing Knights of the white wolf running around with one-handed hammers and shield just makes me sad.

After seeing the rules for two-handed strike in Martial Arts I came up with the following house rule.

Two-handed damage

A weapon held two-handed will permit the player to put more of his strength in the blow. Two-handed weapons deal +1 damage for each die of basic thrust/swing damage beyond the first.

Does it make two-handed weapons too powerful? Or is it fine in a world that has plenty of dwarves running around with two-handed axes and orange-spiked hair.

And I may look new to the forum, but I have been stalking you for years :-)
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