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Join Date: Jul 2010
Location: Sønderjylland, Denmark
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Playing and GM'ing a GURPS game set in the warhammer world I have noticed that twohanded weapons rules-wise doesn't appeal very much to the players.
For high strength warriors the damage difference between one-handed and twohanded weapons is just too low to outweigh the lower defense for having no shield, and seeing Knights of the white wolf running around with one-handed hammers and shield just makes me sad. After seeing the rules for two-handed strike in Martial Arts I came up with the following house rule. Two-handed damage A weapon held two-handed will permit the player to put more of his strength in the blow. Two-handed weapons deal +1 damage for each die of basic thrust/swing damage beyond the first. Does it make two-handed weapons too powerful? Or is it fine in a world that has plenty of dwarves running around with two-handed axes and orange-spiked hair. And I may look new to the forum, but I have been stalking you for years :-) |
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| Tags |
| low-tech, two-handed weapons |
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