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Old 09-16-2010, 07:12 PM   #1
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Default Re: Argument about Luck.

So, we've gone from hearing about a player and GM arguing to arguing about how the player and GM were arguing.

Either way, this has gone about as far from GURPS as possible (as if it was even all that GURPS-related to begin with), so I'm shooting it in the head. Please mourn quietly for the loss of a thread, then move on.
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Old 09-15-2010, 11:15 PM   #2
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Default Re: Argument about Luck.

Okay, cowswithguns? This isn't really a game issue.

It's not really a rules issue.

This is a personal issue between the two of y'all.

I'm not casting blame or saying who needs to lighten up on what, but I am saying that I don't think anything else can be said to help you out. If it makes a difference, I'll state the rules once time in a simple fashion:

Per the Basic Set, Luck can only be used on your own rolls. It may also be used on rolls which will directly, negatively affect you (and, optionally, your party members), including an opponent's attack rolls against you. Aside from that last sentence, it cannot be used on anyone else's rolls except yours.

However, I seriously doubt that will end this argument. Regardless, please don't post three long pages of unedited private conversation here -- that crosses the line into what we call "garbage posting".
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Old 09-15-2010, 11:48 PM   #3
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Default Re: Argument about Luck.

Yes, I have to admit that was overboard, and I apologize.

Whether, or not the argument is ever settled, I think I'm done.
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Old 09-16-2010, 02:36 AM   #4
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Default Re: Argument about Luck.

The origin of the bad blood is possibly in the (vote-like?) deference of the GM to the player(s). If the typical GM is a player, and the current GM appears to be swayed by the regular one in a matter directly relating to his bias...well, I can see how that would incite indignation.

Ultimately all parties seem to share some of the blame - in the sense of creating an argument out of an arbitrary GM rule.

Personally, I'd blame the GM, mainly. When the issue came up, if they had an alternate Luck they were using, they should have referred to the drawn-up rule complete with how its function differed from the baseline. If they didn't draw it up, seems a fault of preparation. If they simply wanted it to be entirely arbitrary, that's great, but it seems like asking for trouble in most campaign styles and this is a potential result. This is why rules exist, after all - to avoid pointless contention over 'what happened'.

It is pretty bad form to decide to be free with the interpretation of house rules, but then defer to a player, or even seem to, about the interpretation, especially one more knowledgeable about the rules, one known to GM regularly, one seemingly proud of his own biased in the situation ('i voted for myself naturally because i wanted to use luck') rather than being a more neutral party (of course, total neutrality is nigh impossible).

There are any number of ways probably the GM could have handled it better. And statements like, 'and he has trouble reading, much less understanding it anyway' are probably telling to the GM's general capabilities and, well...authority in mediating and ruling.

But ultimately I wasn't there, so it's all conjecture.
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Old 09-16-2010, 05:34 AM   #5
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Default Re: Argument about Luck.

The convo incorrectly suggested one could Feint before the stated attack and then reroll it using Luck (which in this case wouldn't work as a shotgun would be a ranged attack not a melee), but just out of curiosity, how does Luck work with Feint?

In theory it would be allowed to be rerolled as the player with Luck is rolling a die, but the rules state you cannot use Luck to reroll a die preceding the last one rolled (so you couldn't then attack but after seeing them make their defence, or you fail your attack roll then decide to use Luck to reroll the feint), but does this apply to a quick contents?

I assume you couldn't make the other party roll three times and take the lowest as they're not attacking, but it would be legal to let you roll 3 and take the highest due to the rolls being made "simultaneously". Am I correct?

Ps - Sorry for not really discussing the topic of the OP, but they seem content in dropping the argument now.
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Old 09-16-2010, 06:04 AM   #6
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Default Re: Argument about Luck.

Quote:
Originally Posted by PseudoFenton View Post
The convo incorrectly suggested one could Feint before the stated attack and then reroll it using Luck (which in this case wouldn't work as a shotgun would be a ranged attack not a melee), but just out of curiosity, how does Luck work with Feint?
I'm not sure what the issue is here. AFAICT if you use Luck in a Quick Contest you can roll your side three times and take the best one. Why wouldn't you be able to?
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Old 09-16-2010, 04:42 AM   #7
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Default Re: Argument about Luck.

Quote:
Originally Posted by Rev. Pee Kitty View Post
Okay, cowswithguns? This isn't really a game issue.

It's not really a rules issue.

This is a personal issue between the two of y'all.
Most game issues are personal issues.

I say, kill him and take his stuff. Alternately, mount a coup de jeue, take over the game group, and show him how it's done!
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