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#1 |
Join Date: Feb 2007
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Beneath Castle Everglory, a fan-written dungeon for GURPS Dungeon Fantasy is now available, either on wiki or as a PDF. In wiki form, it is available here
http://wiki.rpg.net/index.php/Beneath_Castle_Everglory Thanks to the most excellent Onkl, who converted it to a pdf, it is available as a pdf here: http://dl.dropbox.com/u/10971026/Ben...0Everglory.pdf It has not been play-tested and there are no maps for the lower levels, so it should be considered a work in progress. Feedback much appreciated. Many thanks to Kuroshima for producing such wonderful maps for the upper levels, and to anyone else here who contributed to the Free Dungeon Project thread.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) Last edited by Greg 1; 12-03-2010 at 04:58 AM. |
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#2 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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#3 |
Join Date: Nov 2009
Location: GMT-5
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It looks great. A dungeon in the classic style. I particularly like The Three Golems.
Just some preliminary observations after a quick skim: Aren't dragons traditionally given Extra Attack? What was the motivation behind giving so many of the foes such high FP? Why are there so many versions of the same map? Has it been play tested? |
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#4 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Also, MANY monsters in this dungeon have higher Fatigue than Health, sometimes much higher. I just checked DF 2, and only two of the foes in it have such, and one of them is the Mindwarper. Player characters seldom have fatigue attacks, and those who do should be rewarded for such an odd and costly choice. And the undead usually have nor spend Fatigue (see Eskar in 6.2). As for Fatigue powering abilities, that they someone needs to spend FP on them is hindering in the first place. If they have Fatigue bought up to flee from the limit, why have the Limitation?
You forgot the Magery level for the dragon. His Fatigue and spell levels, even for such an old dragon, seem high, especially since spells seem to be his secondary attack mode, albeit a charm-based set of spells (which is intriguing, but would make sense for a lesser dragon who needs to charm those folks whom he can't batter outright). The Magery level of the glitterghouls is also missing. Last edited by Rasputin; 09-12-2010 at 11:55 AM. |
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#5 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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From the initial post, the answer is nay.
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#6 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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As the author of the maps, the reason I have so many versions of the same map, is that I made one without a grid, one with a square grid, and one with an hex grid. Gridless looks best, but doesn't have dimensions. Square grid makes easy to see how big the room is, but GURPS uses hex grids for combat. Hex grid is more convenient for converting it to a GURPS battlemap, but it's a b**** to draw rectangular rooms on.
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#7 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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#8 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Well, the map was drawn, and the grids overlaid. However, since making the different versions was just a matter of hiding /showing different layers, I simply made all them available.
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#9 | |
Join Date: Aug 2004
Location: Austin, TX
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#10 |
Join Date: May 2006
Location: Seattle, Washington
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"Only" 14- is still 90% chance to hit.
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Natural Encyclopedia: 660 GURPS bestiary entries It Came from the Forums: A Community Bestiary with 160 entries (last updated 2009...someday I will revisit.) |
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Tags |
adventure, adventures, dungeon, dungeon fantasy, gurps dungeon fantasy |
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