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Old 09-12-2010, 03:35 AM   #1
Greg 1
 
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Default Fan Dungeon for GURPS DF now Up

Beneath Castle Everglory, a fan-written dungeon for GURPS Dungeon Fantasy is now available, either on wiki or as a PDF. In wiki form, it is available here

http://wiki.rpg.net/index.php/Beneath_Castle_Everglory

Thanks to the most excellent Onkl, who converted it to a pdf, it is available as a pdf here:

http://dl.dropbox.com/u/10971026/Ben...0Everglory.pdf

It has not been play-tested and there are no maps for the lower levels, so it should be considered a work in progress. Feedback much appreciated.

Many thanks to Kuroshima for producing such wonderful maps for the upper levels, and to anyone else here who contributed to the Free Dungeon Project thread.

Last edited by Greg 1; 12-03-2010 at 04:58 AM.
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Old 09-12-2010, 09:56 AM   #2
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Default Re: Fan Dungeon for GURPS DF now Up

Quote:
Originally Posted by Greg 1 View Post
Beneath Castle Everglory, a fan-written dungeon for GURPS Dungeon Fantasy is now available here

http://wiki.rpg.net/index.php/Beneath_Castle_Everglory

It has not been play-tested and there are no maps for the lower levels, so it should be considered a work in progress. Feedback much appreciated.
Those bugbears are going to be awfully tough for 250-point DF characters, especially in the numbers given. A single hit, on average, from them will put most 250-point DF characters into negative HP, effectively out of the fight; conversely, a single hit from the 250-point DF character won't even have a reasonable chance, if any, for a major wound. Since you have them always in large numbers, melee combat with at least some of them is unavoidable until the archers and spellcasters do their work.
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Old 09-12-2010, 11:32 AM   #3
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Default Re: Fan Dungeon for GURPS DF now Up

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Originally Posted by Greg 1 View Post
Feedback much appreciated.
It looks great. A dungeon in the classic style. I particularly like The Three Golems.

Just some preliminary observations after a quick skim:
Aren't dragons traditionally given Extra Attack?
What was the motivation behind giving so many of the foes such high FP?
Why are there so many versions of the same map?
Has it been play tested?
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Old 09-12-2010, 11:50 AM   #4
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Default Re: Fan Dungeon for GURPS DF now Up

Also, MANY monsters in this dungeon have higher Fatigue than Health, sometimes much higher. I just checked DF 2, and only two of the foes in it have such, and one of them is the Mindwarper. Player characters seldom have fatigue attacks, and those who do should be rewarded for such an odd and costly choice. And the undead usually have nor spend Fatigue (see Eskar in 6.2). As for Fatigue powering abilities, that they someone needs to spend FP on them is hindering in the first place. If they have Fatigue bought up to flee from the limit, why have the Limitation?

You forgot the Magery level for the dragon. His Fatigue and spell levels, even for such an old dragon, seem high, especially since spells seem to be his secondary attack mode, albeit a charm-based set of spells (which is intriguing, but would make sense for a lesser dragon who needs to charm those folks whom he can't batter outright). The Magery level of the glitterghouls is also missing.
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Old 09-12-2010, 11:56 AM   #5
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Default Re: Fan Dungeon for GURPS DF now Up

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Has it been play tested?
From the initial post, the answer is nay.
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Old 09-12-2010, 02:11 PM   #6
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Default Re: Fan Dungeon for GURPS DF now Up

Quote:
Originally Posted by Edges View Post
Why are there so many versions of the same map?
As the author of the maps, the reason I have so many versions of the same map, is that I made one without a grid, one with a square grid, and one with an hex grid. Gridless looks best, but doesn't have dimensions. Square grid makes easy to see how big the room is, but GURPS uses hex grids for combat. Hex grid is more convenient for converting it to a GURPS battlemap, but it's a b**** to draw rectangular rooms on.
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Old 09-12-2010, 02:38 PM   #7
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Originally Posted by Kuroshima View Post
Hex grid is more convenient for converting it to a GURPS battlemap, but it's a b**** to draw rectangular rooms on.
Just draw the map and overlay a hex grid on later. It doesn't have to match up to the hexes; partial hexes count as a full hex.
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Old 09-12-2010, 02:44 PM   #8
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Just draw the map and overlay a hex grid on later. It doesn't have to match up to the hexes; partial hexes count as a full hex.
Well, the map was drawn, and the grids overlaid. However, since making the different versions was just a matter of hiding /showing different layers, I simply made all them available.
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Old 09-12-2010, 05:15 PM   #9
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Default Re: Fan Dungeon for GURPS DF now Up

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Originally Posted by Rasputin View Post
Those bugbears are going to be awfully tough for 250-point DF characters, especially in the numbers given. A single hit, on average, from them will put most 250-point DF characters into negative HP, effectively out of the fight; conversely, a single hit from the 250-point DF character won't even have a reasonable chance, if any, for a major wound. Since you have them always in large numbers, melee combat with at least some of them is unavoidable until the archers and spellcasters do their work.
The bugbears are wielding 2 handed axes and are SM 1. They only hit SM 0 delvers on a 14-, and after that, they're depending on their Dodge 9 and DR4 for defense. Most combat types do 2d+4 or better cutting damage (that's a Swashbuckler with a saber or a Knight with a Fine axe), so an above average damage roll or a slightly better character design will do a major wound. A Scout with Bodkin arrows will drop one of them per round (Pi 1d+4 to the vitals, averaging a Major Wound at -5 on each attack). They're scary, and they're slightly worse news in the chief's chamber, but they're not too dangerous.
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Old 09-12-2010, 05:21 PM   #10
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Default Re: Fan Dungeon for GURPS DF now Up

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Originally Posted by mlangsdorf View Post
The bugbears are wielding 2 handed axes and are SM 1. They only hit SM 0 delvers on a 14-.
"Only" 14- is still 90% chance to hit.
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