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#1 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Am I reading this right?
A Spaceships SM+14 Major battery Pulse Laser, in character terms, would be 6dx250 Cr Exp. So, anyone standing less than a mile away from the "impact" is gonna want protection? Explosion injury = Damage/(3xrange); 1 mile = 1,760 yards; average damage would mean 1 point of Cr Exp damage at 1,750 yards... cf Beam laser = no collateral damage.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#2 |
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Join Date: Jun 2010
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Given that a PULSE laser is a pulsed weapon, it could splash, I suppose. I don't know the physics well enough. Might be a mistake though. Someone who owns a copy of UT rather than continually loaning a friends, confirm his numbers?
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In the name of Kane #Gurps IRC channel, irc.sorcery.net #gurps |
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#3 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Probably. That's flash-vaporizing (reducing to -10×HP) about 100 tons of solid matter. There's no believable way to do that without creating 100 tons of superheated gas leaving the impact point as a hypersonic shockwave. Based on the estimated velocity of the gas and the surface area of a man standing a mile away, that's the equivalent of a typical .25 ACP bullet. In GURPS terms, such a round does 1d pi-, averaging 1.75 HP of injury, so I'd say 1 point is in the right ballpark.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#4 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Awesome! TQ.
Cue Independence Day scenes:)
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#5 | |
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Join Date: Aug 2007
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Quote:
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#6 |
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Join Date: Jul 2009
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#7 |
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Join Date: Oct 2007
Location: Kentucky, USA
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At really high levels of energy, everything explodes.
Someone once asked what a sci-fi space laser cannon would look like when fired from orbit at the ground. The answer was like "the fist of God", imagine a nuclear explosion, only the "stalk" of the mushroom cloud goes up until the atmosphere ends. It would be spectacular to watch, assuming you weren't the target. Also, damage doesn't scale with energy linearly, as I understand it, it scales with the square root of energy. so 1 damage = X energy, 2 damage = 4X energy, 12 damage = 144X energy, and so on.
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GURPS Fanzine The Path of Cunning is worth a read. |
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#8 | |
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Join Date: Aug 2007
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Quote:
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#9 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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I think it agrees just fine. I have no idea what the intended criticism was supposed to be . . .
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#10 |
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Join Date: Jul 2009
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Damage scales with the square root of energy, which is a good measure of penetration. Hit points scale with the cube root of mass, which means, at least for point applications of damage against a target that's an ideal cube or sphere or something, they scale with how much of you there is to penetrate - that is, width in one dimension.
That's not perfect. But it's a pretty good method, and a whole lot more internally consistent than most games, which base HP on 'Uh, yeah, that feels right ish.' |
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| Tags |
| explosive, spaceships, ultra tech, ultra-tech |
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