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Join Date: Jan 2010
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I am working on converting Warmachine/Hordes into GURPS and would like some feedback on this power conversion. Skirmish combat is medium scale group combat in which the PC are represented as Solo units with command of a small group of military assets.
Converted Warmachine / Hordes Abilities Tough Source: When this model is disabled, roll a d6. On a 5 or 6, this model heals 1 damage point, is no longer disabled, and is knocked down. Conversion: Extra Life (Accessibility, Skirmish Combat Only, -30%, Cosmic, Resurrection does not remove Extra Life +100%, Model is restored to 1 HP and is knocked down +0%, Unreliable 9 (5,6) -30% or Unreliable 10 (4,5,6) -25%) [35 or 34] Description: If the model makes its activation roll, the character is revived to 1 HP and knocked prone but does NOT LOSE THE TOUGH ADVANTAGE. Almost all instances of Tough are Unreliable 9, unless the converted figure has Tough (4, 5, 6) which provides Unreliable 10. Extra life does not specify what condition the character is returned to life or their location, most of the examples given for extra life imply that the character can be resurrected far from where they died. I felt that the loss of this ability would pretty much offset being healed to minimum HP, which makes it pretty easy to die again right away. |
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| Tags |
| conversion, hordes, warmachine |
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