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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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This week, e23 brings you GURPS Dungeon Fantasy 12: Ninja, by Peter Dell'Orto of GURPS Martial Arts fame. I need to point out this supplement to you, because if I didn't, you would never find it. Yes, it's that good . . . and good at being a ninja means not being seen, heard, or even suspected until it's too late for your victim. Of course, now that I've told you this, the ninja will be coming for Yours Truly.Out of the darkness But I'll spill all their secrets before they can silence me! This supplement includes templates for ninja and for regular, dungeon-style assassins; ninja training and abilities (the likes of which give you many power-ups to work toward); lenses for mixing and matching ninja skills with other professions; and stats for ninja weapons, tools, suits, poisons, and magic items. You get everything you need to prove that you really can take on dragons and demons with shuriken, poison, and attitude. Moreover
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| dungeon fantasy, kromm explanation |
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