Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-26-2010, 12:41 PM   #1
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default GURPS Dungeon Fantasy 12: Ninja

Out of the darkness
Falls a hail of poisoned blades
Then silence once more
— Some hack
This week, e23 brings you GURPS Dungeon Fantasy 12: Ninja, by Peter Dell'Orto of GURPS Martial Arts fame. I need to point out this supplement to you, because if I didn't, you would never find it. Yes, it's that good . . . and good at being a ninja means not being seen, heard, or even suspected until it's too late for your victim. Of course, now that I've told you this, the ninja will be coming for Yours Truly.

But I'll spill all their secrets before they can silence me! This supplement includes templates for ninja and for regular, dungeon-style assassins; ninja training and abilities (the likes of which give you many power-ups to work toward); lenses for mixing and matching ninja skills with other professions; and stats for ninja weapons, tools, suits, poisons, and magic items. You get everything you need to prove that you really can take on dragons and demons with shuriken, poison, and attitude. Moreover
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
 

Tags
dungeon fantasy, kromm explanation


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:40 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.