Yesterday, we had a big discussion...
... and agreed to ask the forum:
A PC has Damage Resistance (B46) with the Force Field enhancement (B47).
The rule book says:
Force Field: Your DR takes the
form of a field projected a short distance
from your body. This protects
your entire body – including your
eyes – as well as anything you are carrying,
and reduces the damage from
attacks before armor DR. Effects that
rely on touch (such as many magic
spells) only affect you if carried by an
attack that does enough damage to
pierce your DR. +20%.
As I don't want to influence a discussion/vote in this forum, I would like to ask two groups of several Y/N-questions. Some of them are obvious, others... well, you'll see.
First group: Which of these damage sources ignore the effects of Force Field (e.g. Force Field won't help at all)?
- fireball spell
- create fire spell
- heat (close to a vulcano)
- stream of lava
- blizzard
- arctic frost (without any wind)
- rain (it's just about getting wet or not)
- rain of acid (corrosion damage)
- poisonous gas (breathing, toxic damage)
- poisonous gas (breathing, retching)
- poisonous gas (skin contact for corrosion damage)
- poisonous spores (breathing)
- poisonous spores (skin contact)
- moskito swarm (B461: after 5 seconds)
- vampiric bite (combat)
- vampiric bite (sneak attack of sleeping victim)
- death touch spell (used in combat)
- death touch spell (first just friendly shaking hands, then the mage changes his mind and casts the spell)
- water pressure (diving)
- vacuum (zero pressure)
- stone pressure (after a cave-in)
- sound attack (damage)
- sound attack (shock)
- light attack (sunbolt, laser)
- light attack (blinding)
- weakness damage (B161)
Second question: Which effects work against a Force Field as if it were "normal armor"?
- non-magic arrows with Armour divisor (B277: bodkin points)
- armor-destroying effects of corrosion (B61: -1 DR per 5 points of damage)
- penetrating spell