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#1 |
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Join Date: Feb 2010
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I havn't got my books here at the moment (at least, not Basic), and noticed in Martial Arts that you get a penalty for the reach of your weapon in close-combat.
Now, for a weapon with multiple reaches (like the katana's 1, 2 reach) which would you use for penalties? The worst, or the best? |
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#2 |
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Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
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Longest reach applies, -4 to skill per hex of reach.
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#3 |
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Join Date: Mar 2006
Location: Iceland*
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The official rules are use the highest Reach and penalise by -4 per yard of Reach.
As it happens, I think this inappropriate for certain weapons and consequently invoke houserules.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#4 |
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Join Date: Feb 2010
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Ouch.
... well, guess I'll keep my eye on that lovely little Hidden Dagger in Dungeon Fantasy, then. ;D Thanks guys! PS: Loving the rules, Icelander - also, thanks for pointing out the Weapon Adaption perk. ;D My GURPS Conan Ziranian duelist does enjoy swinging around a broadsword with Fencing. |
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#5 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
Ideally, try to convince your GM to apply some of them in a game and pass on the objections he may raise. Or, alternatively, of course, the low-down of how they work in play. I need the rules playtested and the forums are the place for obsessive nit-pickers with too much free time. ;)
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