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#1 |
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Join Date: Apr 2009
Location: Toronto, Canada
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I was recently rewatching "The Terminator" for the umpteenth time, and noticed that in one scene (in TechNoir) the terminator robot suffered what looked like Knockback and a few seconds of Stun after being hit by a shotgun, but in a later scene it was completely unaffected (and didn't even bother to duck) when encountering bursts of M-16 fire at close range. That seemed a bit inconsistent.
Has anyone tried to replicate action movie fights using actual GURPS stats, to figure out whether they can be made to work? Offhand, I would expect the mismatch to be substantial, since film writers aren't simulationists, but perhaps with a bit of luck some things could be made to line up. |
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#2 |
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Join Date: Nov 2009
Location: Oregon
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Ultra Tech pg34 has suggestions for cinematic combat against robots. One of them is to have a hit by a shotgun or heavy pistol cause knockback with additional stun effects, as the robot readjusts / checks for damage / whatever. It could make some sense, assuming that the shotgun was loaded with slugs. Otherwise... well, that's Hollywood logic for you! =P
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#3 |
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Join Date: Jan 2005
Location: Neverland
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Well, in Hollywood, EVERYONE knows that shotguns are big, mean weapons that send peoples flying everywhere. Rifles? Specially "punny" ones like M16s? They don't do nothing against the evil bad guy! It is always this manner.
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#4 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
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#5 |
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Join Date: Dec 2004
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Assault Rifle: Typically Pi.
Shotgun with slugs: Pi++. There's a trait somewhere that reduces any piercing damage received by somebody or something by one step, I forget what it's called. Let's assume the T-800, likely having been built with resistance to small arms in mind, has that. That drops the assault rifle's damage down to Pi-. Add a nice bit of HP and HT to the target (which Arnold should definitely have) and it's very unlikely to cause knockdown/stun. The shotgun on the other hand still has a +50% damage mod... |
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#6 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
As far as I'm concerned, this was not physics, but aesthetics. Shotguns make big booms and should, therefore, in the kind of game where function follows coolness, cause big knockback. GURPS has optional rules for such silliness. Check out Gun Fu.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
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#7 |
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Join Date: Sep 2006
Location: Chatham, Kent, England
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When real physics intervenes, expect a gun that knocks a heavy robot through a window to blow the firer of said weapon out through the opposite wall...
When hollywood rules, the result of any combat action / hit is the one that gets the story to the next event in the coolest way. This is why Batman can dodge bullets, or in the 1960's never encounter bullets, or in the oughts, wear entirely bulletproof armour. Reality assumptions are in full effect. Check the game group's assumptions about what should happen ;) |
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#8 | |
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Join Date: Jul 2022
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Quote:
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#9 | |
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Join Date: Jul 2022
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Quote:
Also raised is Newtons 3rd law of motion, stating that "for every action there is an equal and opposite reaction" So what ever force was applied to the terminator by the shotgun blast, there has to have been an equal and opposite reactionary force applied to the person wielding the shotgun. JUst the same as if Kyle Reece had used a broom handle to force a 400-600 Lbs terminator out through a window. |
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#10 | |
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Join Date: Jul 2007
Location: One Mile Up
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Quote:
ETA: This is by no means limited to the quoted texts; I love this entire community. Last edited by Gold & Appel Inc; 07-12-2022 at 10:20 PM. |
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| Tags |
| action, fighting |
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