Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-12-2010, 02:11 PM   #1
b-dog
 
Join Date: Nov 2006
Default [DF] Why isn't Detects as Evil more of a disadvantage?

I am wondering why the feature Detects as Evil isn't a 10 point disadvantage. It seems to me that if a PC detects as evil then the people in the town will know that the PC is either an evil cleric, unholy warrior or a half-infernal. All of the other classes and races do not detect as anything out of the ordinary. A PC who detects as evil can not disguise himself to a cleric or wizard with the spell. I used to play D&D and having a PC with an evil alignment has a lot of problems because many towns people will be suspicious and will often have ways to detect evil. Ravenloft would never work if the monsters didn't have a way to obscure their alignment either because detecting evil was one of the first things to be done when trying to find out who the bad guy is. The vast majority of people are neutral or unaligned morally so a person who detects as evil is able to be singled out.

The same is true of a person who detects as good. That PC will have a hard time infiltrating a temple dedicated to a demon lord or other areas of evil. Evil monsters can sniff out guy who radiate good pretty easily.
b-dog is offline   Reply With Quote
 

Tags
dungeon fantasy


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:37 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.