|
|
|
#71 |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
|
|
|
|
|
|
#72 |
|
Join Date: Feb 2008
|
|
|
|
|
|
|
#73 |
|
Join Date: Dec 2007
|
|
|
|
|
|
|
#74 |
|
Join Date: Feb 2008
|
In D&D being a soldier of Heaven means that you are more than likely a pretty decent guy because you are Something Good. Even if you are kind of a jerk, you basically are a jerk with a heart of gold.
In GURPS DF being a soldier of Heaven has no such promise. A Holy Warrior is on the side of the angels, but can easily be (even with templates) under no obligation to be any better than a puppy kicking mercenary who scares children. |
|
|
|
|
|
#75 |
|
Join Date: Jun 2006
|
Conversely, it's not clear, at least not to me, that DF Detect Evil will trigger if you are the sort of puppy kicking mercenary who dismembers children and feeds them to the puppies, as long as you haven't actually acquired a power from an evil source.
__________________
-- MA Lloyd |
|
|
|
|
|
#76 |
|
Join Date: Nov 2009
Location: GMT-5
|
|
|
|
|
|
|
#77 |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
|
|
|
|
|
|
#78 | |
|
Join Date: Jun 2006
|
Quote:
In most settings, I think most of these are probably a Perk. And by no means limited to Good and Evil. There's no particular reason a shaman couldn't magically Aligned as their totem Animal (Animal Control effects works on you, spells designed for humans don't), or necromancers be treated as undead (things with orders to kill all mortals will ignore you, but watch out for Slay Undead effects). As long as the benefits and drawbacks are close to balanced.
__________________
-- MA Lloyd |
|
|
|
|
|
|
#79 |
|
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
In actual play, the effects are very much +N for "treated nicely by things of my moral leaning," "can wield nifty items and powers limited to people of my moral leaning," and, "not fried by curses and traps that trigger on moral leanings other than my own," but -N for "treated like dirt by things of the opposite moral leaning," "can't wield nifty items and powers biased against my moral leaning," and, "fried by curses and traps that trigger on my moral leaning." That sums to 0 points. However, I often treat zeroes as ones and call such things perks, because by being careful and playing your cards right, you can somewhat avoid the downsides and somewhat increase the odds of seeing the upsides.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
|
|
|
|
#80 | |
|
Join Date: Aug 2005
Location: Portland, Oregon
|
Quote:
Which makes for an interesting idea. What if someone's loved one has been kidnapped by a Creature of the Night, and he had to go and negotiate for the release. On the way back the Creature's aura would rub off on him for a time, and other people would be afraid of him.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
|
|
|
|
![]() |
| Tags |
| dungeon fantasy |
|
|