Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-13-2010, 02:02 PM   #51
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: [DF] Why isn't Detects as Evil more of a disadvantage?

Quote:
Originally Posted by b-dog View Post

But if an undead or demon is repelled by holy symbols or damaged by holy water wouldn't they be able to sense or detect good near them. Otherwise they could pick up something holy by accident and then get burned.
Too bad for them. I can't detect that the colorless fluid in the puddle is a deadly contact poison or that the white powder in the villain's sugar jar is arsenic, and I can't see gamma rays. All of these are bad for me. Threats don't come with the implied insurance of knowledge. Natural things might sharpen their senses over time; unnatural ones just are.

Remember that what harms undead or whatever isn't the object but the faith of the person who blessed it and/or is wielding it, being directed actively to the cause of blessing or turning undead. A cleric just standing there doesn't burn or turn vampires. He's just a guy standing there. He has to turn on the holy headlights to affect the undead. He might do so directly, or he might need a fetish that perhaps he can hand to a friend. Either way, it's the act of will and not the person or the item in itself that hurts evil beings.

Undead "detect" these things when some nut comes at them, shaking holy water or brandishing a doodad, and shouting an abjuration. They "detect" these things when the harm happens. What they "detect" is roughly equivalent to pain from injury or fear from threats. The person behind the object is needed for the object to be harmful or threatening, though. Obviously, a non-moron evil guy can avoid things that might be used this way, just as I don't drink random liquids and eat random solids that sort of resemble food. This isn't the same as detection.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 08-13-2010, 02:46 PM   #52
Fish
 
Join Date: Sep 2007
Default Re: [DF] Why isn't Detects as Evil more of a disadvantage?

b-dog, it sounds as if your objective is to make demons and evil creatures virtually impossible to kill — that is, detect Good beings on sight, detect any and every threat to their being from a great distance away, and so on.

If that's your world setting, so be it, but that's not the way DF seems to be designed.
Quote:
Originally Posted by Kromm View Post
He has to turn on the holy headlights to affect the undead.
Cf, "Attack of the the Eye Creatures."
Fish is offline   Reply With Quote
Old 08-13-2010, 03:06 PM   #53
David Johnston2
 
Join Date: Dec 2007
Default Re: [DF] Why isn't Detects as Evil more of a disadvantage?

Quote:
Originally Posted by Zed View Post
To someone who holy water would act as corrosive, I would think the mere vapors would cause alarm. .
Only if the vapors are holy as well. In which case a unholy being with that vulnerability which breaths would notice a stinging sensation in his nose or throat as he inhales. But radiation and poison can kill someone with no sensation at all.
David Johnston2 is offline   Reply With Quote
Old 08-13-2010, 03:57 PM   #54
Zed
 
Join Date: Jan 2008
Default Re: [DF] Why isn't Detects as Evil more of a disadvantage?

Quote:
Originally Posted by David Johnston2 View Post
Only if the vapors are holy as well. In which case a unholy being with that vulnerability which breaths would notice a stinging sensation in his nose or throat as he inhales. But radiation and poison can kill someone with no sensation at all.
True.

It really comes down to how the stuff works in someone's particular world.

If the (un)holy objects have sensory effects to their enemies or not is a optional setting toggle.

In same scenario, the trigger for a holy symbol erupting in undead burnination could be the deity saying "no, mine! hands off!" or the collective subconscious of the believers or it could be like Kromm described, only empowered by the user and just sit idly otherwise.

As far as the original topic... I don't think DF-styled games (D&D included) revolve around subtly sneaking into dungeons... at least not as their main focus. DF is not Shadowrun. So having a good/bad stink about you that is only detectable by special powers isn't a big deal...

If your campaign is heavy into that whole shadowrun-styled subtly business of sneaking into dungeons and/or macking on succubi, consider allowing those who have the 'stink' to take appropriate disadvantages... supernatural features or whatever... and play those out appropriately. Having a hidden ethical identifier on you seems like a zero-sum trait with good and bad side effects. Like any traits, depending on circumstances of the setting, the down or up sides could vary independent of each other.
Zed is offline   Reply With Quote
Old 08-13-2010, 04:01 PM   #55
zorg
Experimental Subject
 
zorg's Avatar
 
Join Date: Jan 2005
Location: saarbrücken, germany
Default Re: [DF] Why isn't Detects as Evil more of a disadvantage?

Quote:
Originally Posted by David Johnston2 View Post
Only if the vapors are holy as well.
If they're not, you could theoretically distill the holiness out of the water... just saying. ;)
__________________
Like a mail order mogwai...but nerdier - Nymdok
understanding is a three-edged sword
zorg is offline   Reply With Quote
Old 08-13-2010, 04:28 PM   #56
Stone Dog
 
Join Date: Feb 2008
Default Re: [DF] Why isn't Detects as Evil more of a disadvantage?

Quote:
Originally Posted by zorg View Post
If they're not, you could theoretically distill the holiness out of the water... just saying. ;)
You make water holy in the first place by boiling the Hell out of it, so there is precedent.


heh.
Stone Dog is offline   Reply With Quote
Old 08-13-2010, 04:35 PM   #57
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: [DF] Why isn't Detects as Evil more of a disadvantage?

Quote:
Originally Posted by zorg View Post

If they're not, you could theoretically distill the holiness out of the water... just saying. ;)
In fact, in some Catholic formulations, boiling, freezing, mixing, etc. deconsecrate the water. There are even theologians who would argue that throwing it at someone/something would do this, and that holy water retains its holiness only in the hands of a true believer who treats it with respect. Given that the Catholic model is where fantasy holy water comes from, the GM would be within his rights to say that only clerics can use the stuff, and that even then there's some Religious Ritual roll at -n needed to do anything but shake it from an aspergillum or peacefully dab it onto someone.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 08-13-2010, 06:32 PM   #58
David Johnston2
 
Join Date: Dec 2007
Default Re: [DF] Why isn't Detects as Evil more of a disadvantage?

Quote:
Originally Posted by zorg View Post
If they're not, you could theoretically distill the holiness out of the water... just saying. ;)

Sadly, holiness is not a conserved quality.
David Johnston2 is offline   Reply With Quote
Old 08-13-2010, 07:27 PM   #59
b-dog
 
Join Date: Nov 2006
Default Re: [DF] Why isn't Detects as Evil more of a disadvantage?

Quote:
Originally Posted by Fish View Post
b-dog, it sounds as if your objective is to make demons and evil creatures virtually impossible to kill — that is, detect Good beings on sight, detect any and every threat to their being from a great distance away, and so on.

If that's your world setting, so be it, but that's not the way DF seems to be designed.
Cf, "Attack of the the Eye Creatures."
Yes. I have played AD&D and I still tend to think in those terms. In the Monster Manuel it says that demons are repelled by holy (good) artifacts and relics. So I guess I just assume that if a demon is repelled by a PC or item that they would be able assume the PC or item is imbued wiuth the force of good.
b-dog is offline   Reply With Quote
Old 08-13-2010, 07:35 PM   #60
David Johnston2
 
Join Date: Dec 2007
Default Re: [DF] Why isn't Detects as Evil more of a disadvantage?

Quote:
Originally Posted by b-dog View Post
Yes. I have played AD&D and I still tend to think in those terms. In the Monster Manuel it says that demons are repelled by holy (good) artifacts and relics. So I guess I just assume that if a demon is repelled by a PC or item that they would be able assume the PC or item is imbued wiuth the force of good.
Yes, they know when they are being True Faithed. But merely "detects as Good" won't do that.
David Johnston2 is offline   Reply With Quote
Reply

Tags
dungeon fantasy


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:37 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.