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#51 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Remember that what harms undead or whatever isn't the object but the faith of the person who blessed it and/or is wielding it, being directed actively to the cause of blessing or turning undead. A cleric just standing there doesn't burn or turn vampires. He's just a guy standing there. He has to turn on the holy headlights to affect the undead. He might do so directly, or he might need a fetish that perhaps he can hand to a friend. Either way, it's the act of will and not the person or the item in itself that hurts evil beings. Undead "detect" these things when some nut comes at them, shaking holy water or brandishing a doodad, and shouting an abjuration. They "detect" these things when the harm happens. What they "detect" is roughly equivalent to pain from injury or fear from threats. The person behind the object is needed for the object to be harmful or threatening, though. Obviously, a non-moron evil guy can avoid things that might be used this way, just as I don't drink random liquids and eat random solids that sort of resemble food. This isn't the same as detection.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#52 |
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Join Date: Sep 2007
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b-dog, it sounds as if your objective is to make demons and evil creatures virtually impossible to kill — that is, detect Good beings on sight, detect any and every threat to their being from a great distance away, and so on.
If that's your world setting, so be it, but that's not the way DF seems to be designed.Cf, "Attack of the the Eye Creatures." |
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#53 |
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Join Date: Dec 2007
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Only if the vapors are holy as well. In which case a unholy being with that vulnerability which breaths would notice a stinging sensation in his nose or throat as he inhales. But radiation and poison can kill someone with no sensation at all.
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#54 | |
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Join Date: Jan 2008
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It really comes down to how the stuff works in someone's particular world. If the (un)holy objects have sensory effects to their enemies or not is a optional setting toggle. In same scenario, the trigger for a holy symbol erupting in undead burnination could be the deity saying "no, mine! hands off!" or the collective subconscious of the believers or it could be like Kromm described, only empowered by the user and just sit idly otherwise. As far as the original topic... I don't think DF-styled games (D&D included) revolve around subtly sneaking into dungeons... at least not as their main focus. DF is not Shadowrun. So having a good/bad stink about you that is only detectable by special powers isn't a big deal... If your campaign is heavy into that whole shadowrun-styled subtly business of sneaking into dungeons and/or macking on succubi, consider allowing those who have the 'stink' to take appropriate disadvantages... supernatural features or whatever... and play those out appropriately. Having a hidden ethical identifier on you seems like a zero-sum trait with good and bad side effects. Like any traits, depending on circumstances of the setting, the down or up sides could vary independent of each other. |
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#55 |
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Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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If they're not, you could theoretically distill the holiness out of the water... just saying. ;)
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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#56 |
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Join Date: Feb 2008
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#57 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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In fact, in some Catholic formulations, boiling, freezing, mixing, etc. deconsecrate the water. There are even theologians who would argue that throwing it at someone/something would do this, and that holy water retains its holiness only in the hands of a true believer who treats it with respect. Given that the Catholic model is where fantasy holy water comes from, the GM would be within his rights to say that only clerics can use the stuff, and that even then there's some Religious Ritual roll at -n needed to do anything but shake it from an aspergillum or peacefully dab it onto someone.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#58 |
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Join Date: Dec 2007
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#59 | |
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Join Date: Nov 2006
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#60 | |
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Join Date: Dec 2007
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| Tags |
| dungeon fantasy |
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