Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-10-2010, 09:30 AM   #1
Ze'Manel Cunha
 
Ze'Manel Cunha's Avatar
 
Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: My thoughts on Staves

Quote:
Originally Posted by lwcamp View Post
Maybe instead of making a staff master learn lots of different skills, you could just say that for sw+2 or thr+2, he must forfeit the +2 to parry for his round. Using the +2 to parry gives you sw+1 and thr+1.

In fact, you could extend this to all pole weapons. Spears used at -1 to damage get +2 to parry. Halberds used at -1 to damage get +2 to parry. And so on. Heck, even a 2 handed sword held with one hand well along the blade might qualify for +2 to parry at -1 to damage (they were historically often used like this).
That's a much better option than saying that all Staff users must automatically also have Two Handed Sword and Spear Skills at the same level as their Staff skill.

Quote:
Originally Posted by Peter Knutsen View Post
The main problem is perhaps that a quarterstaff isn't efficient at all at injuring armoured opponents, especially ones wearing metal armour, even more so rigig metal armour. AFAIK GURPS doesn't simulate that fact at all. So maybe that's what you should look into?
That's more an issue of armor stats, we already have multiple current threads on that subject.
Ze'Manel Cunha is offline   Reply With Quote
Old 08-10-2010, 02:18 PM   #2
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: My thoughts on Staves

Quote:
Originally Posted by Peter Knutsen View Post
I once read, probably in an Usenet post, that during a certain long period in medieval England, more murders were committed with quarterstaves than with all other weapons combined. They can really injure people.
Heh.

Sw+1 cr is still plenty lethal. For an average man, that's 1d+1 cr, which does an average of 10 points of injury against a man's skull and a maximum of 20. A Committed or All-Out Attack (Strong) will easily call for a death check in most cases.

Quote:
Originally Posted by Peter Knutsen View Post
The main problem is perhaps that a quarterstaff isn't efficient at all at injuring armoured opponents, especially ones wearing metal armour, even more so rigig metal armour. AFAIK GURPS doesn't simulate that fact at all. So maybe that's what you should look into?
Oh, I've already fixed that with a house rule inspired by Cabaret Chicks on Ice, but far more harsh.

Let's just say that anyone wishing to penetrate armour had better use unbalanced weapons or else thrust (preferably at chinks, while Grappling and in a Committed or All-Out Attack).
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is online now   Reply With Quote
Old 08-10-2010, 02:21 PM   #3
Daeglan
 
Join Date: Jun 2010
Default Re: My thoughts on Staves

Quote:
Originally Posted by Peter Knutsen View Post
I once read, probably in an Usenet post, that during a certain long period in medieval England, more murders were committed with quarterstaves than with all other weapons combined. They can really injure people.

The main problem is perhaps that a quarterstaff isn't efficient at all at injuring armoured opponents, especially ones wearing metal armour, even more so rigig metal armour. AFAIK GURPS doesn't simulate that fact at all. So maybe that's what you should look into?
Well the SCA does not allow the use of quarter staves because you can generate enough force to kill someone in armor. Specifically a blow to the head at full force with a quarter staff will kill you even if you have a helm on.
Daeglan is offline   Reply With Quote
Old 08-10-2010, 02:25 PM   #4
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: My thoughts on Staves

Quote:
Originally Posted by Daeglan View Post
Well the SCA does not allow the use of quarter staves because you can generate enough force to kill someone in armor. Specifically a blow to the head at full force with a quarter staff will kill you even if you have a helm on.
The key word is may. May kill you.

If it would always kill people, historical warriors would not have bothered with maces, hammers, picks or all the myriad heads put on poles. Those were put on there because they made the weapon more dangerous against armour.

But yes, I agree that even with high DR on the head, blows to it may cause serious trauma through concussion and whiplash, even if the armour is not penetrated.

This is currently not modelled in GURPS. I was thinking, as a quick fix, that perhaps we should simply note that all attacks to the Face and Skull used the Blunt Trauma rule, even if the armour there was not flexible?
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is online now   Reply With Quote
Old 08-10-2010, 02:28 PM   #5
Daeglan
 
Join Date: Jun 2010
Default Re: My thoughts on Staves

Quote:
Originally Posted by Icelander View Post
The key word is may. May kill you.

If it would always kill people, historical warriors would not have bothered with maces, hammers, picks or all the myriad heads put on poles. Those were put on there because they made the weapon more dangerous against armour.

But yes, I agree that even with high DR on the head, blows to it may cause serious trauma through concussion and whiplash, even if the armour is not penetrated.

This is currently not modelled in GURPS. I was thinking, as a quick fix, that perhaps we should simply note that all attacks to the Face and Skull used the Blunt Trauma rule, even if the armour there was not flexible?
Well modern padding may mitigate that to some degree. I am sure something could be worked out though.
Daeglan is offline   Reply With Quote
Old 08-10-2010, 02:43 PM   #6
aesir23
 
aesir23's Avatar
 
Join Date: Oct 2007
Location: Vermont
Default Re: My thoughts on Staves

Quote:
Originally Posted by Toadkiller_Dog View Post
My copy of GURPS Martial Arts disagrees with you here. I'm looking at pg. 194 and I don't see Two-Handed Sword at all on Shaolin Kung Fu.

Wing Chun (pg. 204) does, as an optional skill, but that's a very specific case - lots of schools seem to take the approach of teaching you to fight with a staff (presumably a boat's pole) by swinging it around at maximum reach, without much emphasis on the cool stuff that you can do with a staff otherwise. But since it more-or-less originated as a way for people on boats to fight other people also on boats, it's less representative than exceptional.
I train with the staff and spear in my kung fu classes (hsing-i and baji), we very very rarely hold it in the cross body stance associated with European and Japanese styles, but usually hold it towards the back, the theory being to take maximum advantage of it's reach. [EDIT] although there are several moves in the forms where you choke up on it the other way strike closer opponents.

Despite both styles being derived from spear fighting, we always keep both hands on the staff, thrust with both ends equally, and swing as often as we thrust, so I would argue that I am learning Staff and not Spear or Two-Handed Sword.

I wonder if, as a house rule, one could do away with the Staff skill all together. A staff or pole can be used with Spear or Two-Handed Sword without penalty.

Styles like Jojutsu, Bojutsu, and Quarter-Staff fighting should be noted to train using only Defensive Grip, and improve that method as a technique, as suggested in this thread.

Last edited by aesir23; 08-10-2010 at 02:47 PM.
aesir23 is offline   Reply With Quote
Old 08-10-2010, 11:12 PM   #7
nik1979
 
nik1979's Avatar
 
Join Date: Oct 2004
Location: Philippines, Makati
Default Re: My thoughts on Staves

Quote:
Originally Posted by Icelander View Post

So I reduce the damage of all weapons used with Staff* to thr+1 cr and sw+1 cr. That way, if a character wants to make a powerful swing, he has to use Two-Handed Sword skill for it and if he wants to thrust for thr+2 damage, he needs to use Spear skill or Reverse Grip.

Does the hive mind believe that I'm totally off here?

*Except the Qui Kun Ri Yue Dao, which already includes such a reduction and the Jo which is already at this damage.
Makes sense to me, the leverage of the staff and 2hs are supposed to be very different, with the 2-hs sacrificing speed and defense for added leverage.
__________________
GMing Blog
MIB#2428
nik1979 is offline   Reply With Quote
Reply

Tags
martial art, polearm, rules interpretation, rules question, staff


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:59 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.