Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-07-2010, 04:27 PM   #1
Snaps
 
Join Date: Jun 2008
Location: Provo, UT
Default High Magery and Enchanting

Quick question (I tried searching the forums but couldn't find an answer).

With higher levels of magery can you enchant weapons above +3? So Could someone with Magery 10 enchant a +10 Accuracy weapon, etc?
Snaps is offline   Reply With Quote
Old 08-07-2010, 08:44 PM   #2
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: High Magery and Enchanting

Quote:
Originally Posted by Snaps View Post
Quick question (I tried searching the forums but couldn't find an answer).

With higher levels of magery can you enchant weapons above +3? So Could someone with Magery 10 enchant a +10 Accuracy weapon, etc?
You would be looking for Magery and Effect on page 9 of GURPS Magic.

And yes, they could if the GM allows the use of that optional rule.

Ghostdancer
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 08-07-2010, 08:53 PM   #3
Fred Brackin
 
Join Date: Aug 2007
Default Re: High Magery and Enchanting

Quote:
Originally Posted by Ghostdancer View Post
You would be looking for Magery and Effect on page 9 of GURPS Magic.

And yes, they could if the GM allows the use of that optional rule.
....and if he invented a pricing scheme. Extended Magery is more often applied to things with a uniform cost.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 08-07-2010, 08:58 PM   #4
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: High Magery and Enchanting

Quote:
Originally Posted by Fred Brackin View Post
....and if he invented a pricing scheme. Extended Magery is more often applied to things with a uniform cost.
Looks pretty standard to me, a x5 multiple of the previous number. I could be wrong though.

Ghostdancer
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 08-07-2010, 10:16 PM   #5
Fred Brackin
 
Join Date: Aug 2007
Default Re: High Magery and Enchanting

Quote:
Originally Posted by Ghostdancer View Post
Looks pretty standard to me, a x5 multiple of the previous number. I could be wrong though.

Ghostdancer
Not exactly. It goes 250/1000/5000/ That's 4x/5x.

With the ability to go incrementally it might even be fairer to look at it as 250/+750/+4000 and that's not an even progression at all.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 08-07-2010, 10:45 PM   #6
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: High Magery and Enchanting

Quote:
Originally Posted by Fred Brackin View Post
Not exactly. It goes 250/1000/5000/ That's 4x/5x.

With the ability to go incrementally it might even be fairer to look at it as 250/+750/+4000 and that's not an even progression at all.
Huh. Dunno then, I could have sworn there was a thread around where Kromm talked about a higher progression for weapons in DF (I think it was Accuracy) I'll have to see if I can find it.

Ghostdancer

Edit: Found this but it only suggests that higher level enchantments are available.

Also if you take a look at Penetrating weapon it seems to be x3, x3.33, x3, x3.33, and so on (if my maths are correct anyways). So maybe 4, 5, 4, 5?
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!

Last edited by Christopher R. Rice; 08-07-2010 at 11:03 PM. Reason: additional thought
Christopher R. Rice is offline   Reply With Quote
Reply

Tags
enchantment, kromm explanation


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:07 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.