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#1 |
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Join Date: Dec 2009
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Hello,
I'm inexperienced with GURPS having GM'ed only two sessions with it. After a first session of with a GURPS-converted Call of Cthulhu 90s adventure (Eye of wicked sight), I would like to let my players get familiar with GURPS Combat and injuries. I'll probably adjust the amount of rules depending on their interest. My idea was to play a flash-back of one of the PC's, in which he entered a bare knuckles boxing fight. I also want to use an hex-map for more visualization. Then I started to reread the rules and got some questions about it. 1) Is retreating dodge always possible, provided there is space behind you? It would lead to boxers stepping to and fro during defense and attack, which seems a bit silly. Do people rule that you can only retreat when you haven't spend a step in your turn? Why do or why don't? 2) Shouldn't boxing remove the -4 penalty for off-hand? It would seem more realistic to me, and it would make boxing more reasonable against brawling. 3) A left and a right first are two weapons, so doing you can strike twice with a -4 penalty (provided previous point or if your have karate skill). Rapid strike penalty -6 can be halved to 3 by spending 1 fp. So, striking twice with the same hand would be less at a penalty than striking with the left and right hand. Is not including a similar 'extra effort' option on dual weapon attacks an oversight, or does it have a reason? 4) Do I read the rules on B420 correctly if I assume it is possible that a boxing match ends in 1 second with one of the fighter having lost only 1 hp? (but taking 1 hp on the face and rolling -5 on his HT roll to avoid knockdown). Of course, this will be what happens after I take 30 minutes to explain rules and situation ;-) Thanks in advance, |
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#2 | |||
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Join Date: Oct 2007
Location: Vermont
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However, Rapid Strike does not mean it used the same hand. Again, in GURPS Martial Arts there is a great treatment of what Rapid Strike can include (hitting two targets with a single blow, for instance). Also, watch a boxer sometime, a left/left combination is often launched faster than a left/right. Nope, this is incorrect. IDHMBWM, but I believe it takes a Major Wound to the head to force this health roll. This would be significantly more than 1 point, and difficult to do with a single blow. (Boxing gloves also decrease damage by 1, again, in Martial Arts.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
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#3 | ||
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Join Date: Jul 2008
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However, it wouldn't be at -5 unless it was a major wound.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#4 | |
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Join Date: Apr 2005
Location: France
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And, so a 1 point of damage injury in the head can stun you or even knock you out if it is a critical failure or if the margin of failure is 5 or more (see page 420). |
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#5 | |
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Join Date: Apr 2005
Location: France
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There is a karate technique, named "morote tsuki" which allows to strike with two hands exactly at the same time. It is quite easy to do after a parry, and hard to defend against... It can be used in a modern Call of Cthulhu adventure. But I never see any boxer use it. It is very specific to some karate and kungfu schools and, of course, it was not known by westerners during the roaring twenties (except people with an asiatic origin, of course). But, since you are playing in a modern campaign, no problem for your player characters... |
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#6 | |
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Join Date: Apr 2007
Location: Augusta, GA
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#7 | |
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Join Date: Oct 2007
Location: Vermont
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I'd like to point out for the OP, since no one else has made it explicit, that improving the Dual Weapon Attack technique is generally considered cinematic by RAW (although attempting it at default is realistic), as is Flurry of Blows.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
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#8 |
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Join Date: Aug 2004
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True enough, but then you can always just increase your base skill by 4 and improve your DWA default and your Rapid Strike and your Deceptive Attack and, well, everything else. It may cost you 16 CP instead of 5, but it'll be far more generally useful.
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#9 |
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Join Date: Jul 2008
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That's comparing apples and orchards. You could buy off the DWA default, buy two more levels of base skill, and still have only spent 13 points.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#10 |
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Join Date: Apr 2007
Location: Augusta, GA
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| Tags |
| basic set, boxing, rules question, two-handed combinations, unarmed combat |
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