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Join Date: Apr 2007
Location: Augusta, GA
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Indeed it is, sir. I think this is a house rule that could be great success, if a bit complex in terms of keeping track of step use.
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#2 | |
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Join Date: Aug 2007
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#3 | ||
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Join Date: Apr 2005
Location: France
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But note than when you all-out attack, you can only move forward (up to half your move), which prevent you to retreat in most of cases. When you move and attack, you cannot any more retreat. A possible interpretation: you have use all your move and then cannot anymore move. Having said that, reading again the first sentence of the rules about retreat, I see clearly: “ “Retreat” is not a seperate defense but an option than you may add to any active defense against a melee attack.” So, I may be wrong, I may be wrong… |
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Join Date: Aug 2007
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#5 |
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Join Date: Apr 2007
Location: Augusta, GA
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1) Yes it always is, as long as you are able to defend you are always allowed to use the retreat option, albeit only once per turn (B377). Speaking as a boxer, this is entirely realistic and not at all silly. Footwork is the most important thing in evading your opponent and has been a part of standard boxing instruction since at least September 7, 1892 when "Gentleman Jim" Corbett defeated John L. Sullivan at the Olympic Club in New Orleans using superior agility to dodge Sullivan's charges and counter with quick jabs. The rules do not forbid you from retreating if you have taken a step. I believe the once per round limitation on retreating is a good enough rule, so that's what I use. The question remains for you, I'm sure, why would you not retreat if you could? Well, drawing on my own boxing experience again I can tell you that a great strategy in boxing is to force your opponent back against the edge of the ring. Not only does that make it impossible for them to retreat, but it forces them onto the defenses where you can pummel them. Consider adding a damage bonus on people hit while against a barrier. Sort of a added impact thing.
2) You certainly can if you want to. But there's separate training that goes into coordinating and strengthening your off-hand. People naturally favor one arm over the other and it takes time to get the necessary skill to attack as well with your left as your right. I suppose you could say that is part of the boxing skill's training and thus justifies it's greater difficulty than brawling. Although the greater damage increase and superior retreat bonus to defense is likely the existing justification for that. 3) Yes it does, unless you've spent the character points to eliminate this penalty. That neat little "one-two" punch is in fact a part of a boxer's training and takes time to master. Once you do though, it's very effective in both a boxing match and a street fight. 4) I can see there is some confusion about the rules on B420 for you. I take it from your question that you seem to think being knocked down qualifies you as losing a boxing match. This is rarely the case. No Marquess of Queensbury Rules boxing match can end in one second. Even if somehow one of the fighters is knocked out dead at the moment the match begins, he must be counted down for ten full seconds before he is considered having lost. As soon as the fighter begins to get up he is not being counted down anymore and the other fighter must stand back until the referee signals the match begun again. Furthermore, the -5 on the HT roll only applies to major wounds. So a serious wound could only be inflicted with 1 HP of damage on a character with 2 HP total. The average 10 HP character would only sustain a major wound to the face if struck for 6 HP of damage. I hope this information was helpful. If you're interested in further information on Boxing in GURPS I highly recommend GURPS Martial Arts. Good luck with your campaign! |
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#6 | ||||||
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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So an average HT 10 man who takes 1 point of injury to the face must roll HT. He has a 50% chance of being fine, a 45% chance of being stunned, and a 5% chance of passing out. In other words, that's enough injury to cause what doctors would call a concussion. If the same man took 6 points of damage to the face, he'd almost certainly be stunned and would have a 50% chance of passing out -- and in the real world, an injury on that scale would probably disfigure him in some way and put him in the hospital for days.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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| Tags |
| basic set, boxing, rules question, two-handed combinations, unarmed combat |
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