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#51 | |
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Join Date: Mar 2006
Location: Iceland*
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This sounds like a crunch heavy book, introducing more detailed rules for something that is currently lightly defined. As such, I think that it would invite serious problems not to do the utmost to identify and correct potential flaws in the work before publication.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#52 | ||
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Join Date: Jan 2008
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(And, yes, I know that you can't discuss specific content, just think of these as 'I'd be interested in these things' statements) Quote:
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#53 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
("They call him 'The Sand Spider.'" "Why?" "Probably because it sounds scary." Just like that.)
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#54 | |
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Join Date: Aug 2004
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#55 | |
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Join Date: Nov 2008
Location: Yukon, OK
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I like most of the stuff written by most everyone but I think Supers was the biggest improvement between 3e and 4e. |
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#56 |
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Banned
Join Date: Aug 2004
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#57 | |
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Join Date: Jul 2006
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Quote:
I know that for a long time I didn't give GURPS Mystery a look and then when I read it in a store I found it to be way more useful then as a source books for running Agatha Christie/Sherlock Holmes style campaigns (Which I thought it was at first). I bought it on the spot. Hope GURPS Social Engineering turns out to be the same way for social interactions. |
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#58 | |
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Join Date: Jul 2006
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#59 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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What bonus would bringing catnip for the authors' cats bring?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#60 |
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Join Date: Apr 2005
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Perhaps it will explain what the reaction bonuses measure. I have a sense of what things like 6 ohms or 10 HP are, but I always wondered what and how much +/- 1 to a reaction roll was supposed to measure.
Edit: Is there an ETA for publication?
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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