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#11 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
((WARNING: Very tired and sleepy, so forgive me if I misremembered who wrote what books.)) |
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#12 |
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Join Date: May 2008
Location: CA
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What points in Supers, Fantasy, and Mysteries did you dislike, Molokh?
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#13 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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I'm speaking without re-checking the books, but I remember that whswhs' explanation of Field Sense differed from Kromm's, that Fantasy produced large numbers of dubious numbers (primarily in the vehicle section) and a strange, underdescribed IA enhancement, and my rants about Mysteries can be found in older threads, more than once.
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#14 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
Bill Stoddard |
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#15 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
Bill Stoddard |
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#16 |
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Join Date: Nov 2006
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Well if you listen to ideas for your book then I would like to suggest a few. I think it could be useful to "warm up" those that the social engineer wants to control with mundane advantages first before using supernatural powers. FREX a succubus could use Sax Appeal to weaken the Will of a person before using her Mind Control powers, the same is true of a bard who could play beautiful mundane music first to weaken the Will of the listeners so that his spells would be less likely to be resisited. Scaring PCs first could also weaken the Wills of PCs so that an Elder Thing or demon would have an easier time making the PC go insane or get possessed.
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#17 | |
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Join Date: Jan 2010
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Quote:
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#18 |
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Join Date: Jan 2008
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Would 'memetics at all TLs' be a bit too obvious a guess/suggestion? ^^
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#19 |
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Banned
Join Date: Aug 2004
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Long term effects from social rolls, e.g you've made your "win friends" roll agianst the NPC by a lot, now future social rolls are easier against them.
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#20 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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