|
|
||||||||
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
|
#1 | |
|
Join Date: Jan 2005
Location: Japan
|
My cell phone is a character who has Elecrical disadvantage and Machine meta-trait. (Not quite. It's not sentient. For the sake of discussion, let's assume it's a charater who has a built-in sentient AI, is permanently possessed by a spirit, or whatever.) If an Electrical charater is hit with an attack that has the surge ("sur") damage modifier, he suffer the "short-circuiting" effect as per FAQ 3.2.19:
Quote:
Here a question arises: What if he's attacked with non-damaging electroshock weapons such as stun guns and Electric Stun (Powers, p. 139) ability? Stun Gun on p. B271 does "HT-3(0.5) aff" (this aff causes stunning) but no damage -- there's no chance that he will take "over 1/3 HP" from such an attack. It follows that stun guns can never cause short-curcuiting to any electronics including my cell phone, but is this right? Or am I missing something?
__________________
Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
|
|
|
|
|
|
#2 |
|
Join Date: Nov 2009
Location: GMT-5
|
I may be missing something but I'll go ahead and say the obvious:
The stun gun does cause short circuiting to the cell phone just like on a human. That's it's basic effect. The Electrical disadvantage adds a stun follow-up to things with Surge. With a stun gun, you don't need to add the follow-up. It's already there. So Mr Cell rolls a HT-3 like everybody else (probably with an additional -7 for SM for a total -10 making critical failure likely). |
|
|
|
|
|
#3 |
|
Join Date: May 2008
Location: CA
|
My question is: what happens to an actual cell phone if you use a stun gun on it?
|
|
|
|
|
|
#4 |
|
Join Date: Nov 2005
Location: Helsinki, Finland
|
Depends on the design. If it's a Taser, then probably nothing. The odds of both electrode darts sticking to something so small, hard and smooth are low. They might cause small scratches if they hit the touchscreen, though.
__________________
Any technology distinguishable from magic is insufficiently advanced |
|
|
|
|
|
#5 |
|
Join Date: Jan 2005
Location: Japan
|
Yes, and that's what happens in GURPS. TASERs do a pi- damage that's followed up by stunning aff (High-Tech, p. 89). If the electrodes fail to penetrate the target's surface covering in the first place, there's no effect except small scratches.
__________________
Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
|
|
|
|
|
#6 | |
|
Join Date: May 2008
Location: CA
|
Quote:
|
|
|
|
|
|
|
#7 |
|
Join Date: Sep 2006
Location: Seattle, Washington, USA
|
I have a cellphone in the junk drawer with a broken antenna, send me a stun gun and I'll try it out. :-)
__________________
“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
|
|
|
|
|
#8 |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
Heh. I doubt that testing is necessary; I believe that the effects of a 10,000V power surge on electronic devices is fairly well known (though the amperage is very low). This assumes you hit a place that can actually conduct a charge into vulnerable parts of the cell phone, of course.
|
|
|
|
|
|
#9 |
|
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Setting aside realism and looking straight at the rules: There's no reason to expect that a character with Electrical wouldn't react exactly the same way as a normal character when struck by a stun-gun. It's not "Those vulnerable to metabolic effects only." If it hits the character, they have to check for stun, whether or not they are electrical.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
|
|
|
|
|
#10 | |
|
Join Date: Jan 2005
Location: Japan
|
Quote:
Stun Gun causes stunning, nothing more. The effects of stunning is being forced to take Do Nothing maneuver and suffering the -4 defense penalty; see p. B420. Further, the victim can try to shrug off the effect by rolling vs. HT (at some penalty, if any), every turn. This is much less severe than being "disabled". By the way, where does "an additional -7 for SM" come from? The box on p. 40 of Powers is specifically about "preventing those with low levels from zapping planets" by using "Afflictions that cause Invisibility, Shrinking, and other transformations". I'm quite sure that this box doesn't mean that small targets suffer a penalty equal to their SM when resisting a stunning Affliction.
__________________
Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
|
|
|
|
![]() |
| Tags |
| rules question |
|
|