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#21 |
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Join Date: May 2008
Location: CA
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Another confusing aspect is that quirks are listed as in addition to the disadvantage limit for most character templates with defined disadvantage limits (Action, Dungeon Fantasy). Makes it seem like the game authors intended quirks to be counted separately from the disadvantage limit, especially since Kromm himself wrote both of those supplements.
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#22 |
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Join Date: Sep 2004
Location: Medford, MA
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One point I want to bring up is that while there was a shift between 3e and 4e regarding if Quirks are disadvantages (3e No, 4e Yes), there was also a major shift in Disad Limits.
In 3e, PCs were generally limited to -40pts in Disads and -5 Quirks. 4e's standard limiter is one half of the PCs point total. A 100cp 3e character (with a negative point value limited to -40/-5) translates to a 150cp 4e character...which has a negative point value limit of -75cp...which is more than enough of a boost to take care of buying down Perception, Quirks, etc. The issue here is mostly that the game the GM is running is ridiculously low point. |
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#23 | |
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Join Date: Aug 2004
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Quote:
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#24 |
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Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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It's a bit of both, I suspect. Most 3e characters, if translated "as is" are going to see some point inflation -- the standard (for my old groups) IQ 12 DX 12 just got 40 points more expensive, to start with!
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#25 | |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Quote:
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#26 |
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Join Date: Aug 2004
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"Necessarily" is defined by the GM. What did your GM say/rule about Quirks in his campaign.
__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#27 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
Can you point to an example of that format in a published 4e source? Basic 162 limits Quirks by number to 5, this is unrelated to their effect on the disadvantage limit. Similarly PU2, MA (and all books with MA format styles) similarly limits Perks by number. I suggest that that format really ought to be 200/8/=50/-5 for consistency. |
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#28 | |
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Join Date: May 2008
Location: CA
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What I was referring to was that they suggest disadvantage limits of 50 *plus* five points in quirks. |
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#29 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#30 |
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Join Date: Sep 2006
Location: Luxembourg
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The way i read DF p15,
Suggested limit=(50+5) wich confirm that quirks do count against the limit. Simply, that box and other xxx/yyy/5 remind that among your disads, you can take up to 5 quirks, but that if you don't take them, those 5 points are unavailable for other disads. If i understand correctly Celjabba |
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