|
|
|
|
|
#1 |
|
Join Date: Feb 2006
Location: Not in your time zone:D
|
The system is TL5, Spaceships is TL7+. I think we're meant to extrapolate, kindof like Allu's powercell bank. And at TL5, how much power do you get from a powerplant? (steam?)
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
|
|
|
|
|
#2 | |
|
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Quote:
How about steam power plants? What seems like a sensible ratio of power point hours per fuel tank of burnable material? I'm trying to come up with a giant but realistic barely TL5 exploration balloon. My next needed item would be a low powered plane prop to go someplace where the wind isn't going. |
|
|
|
|
|
|
#3 | |
|
Banned
Join Date: Oct 2007
Location: Europe
|
Quote:
One thing I'd like to see is a battery that can power weapons for a limited number of shots. Some sort of capacitor. For that concept, the idea of power point hours works really, really badly, and I like the idea of a space fighter lauching with no built-in power plant, but some kind of battery to power its beam weapons (or gauss weapons). |
|
|
|
|
|
|
#4 |
|
Join Date: Jun 2006
|
Power Cell Bank (TL9) [any]
This advanced version of a Battery System provides 6 power point hours at TL9 and doubles in capacity every TL after that. Power cells have a indefinite shelf life and can discharge their entire capacity instantly. May be Volatile (ask your GM). Cost: Same as Fusion Reactors. No workspaces. This system is very powerful but so are the power cells in UT. Modify capacity, discharge rate and cost to taste. Last edited by Allu; 07-10-2010 at 06:49 AM. Reason: Added note on Volatile. |
|
|
|
![]() |
| Tags |
| house rule, spaceships |
|
|