GURPS: Empires?
To give a little backstory; Over the summer, my gaming group used forum games to interact: usually, these games would be of a "realm-management" setup: We'd create societies, a map, and a setting, and then engage in politics, military maneuvers, building up settlements and so forth.
One continuing problem we've had with these games, though, is what rules to use to support the "numbers" part of the games; although everyone loves the interaction and storybuilding, when it comes down to brass tacks of "who wins this military conflict" or "how much money does this town actually make to support a military", then things begin to break down.
Being a long time fan of GURPS, I recently picked up GURPS mass combat, which is pretty much perfect for what we've been doing: The only problem is, I haven't found any similar system for handling the realm-scale economics side of the issue. The new cities supplement looks close, but does it include rules for characters improving a settlement, or building new ones?
In short, how would I represent a 4x- like game using GURPS rules?
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