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#1 | |
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Join Date: Sep 2004
Location: Torino, Italy
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Note that if you apply No nuisance roll to combat, it wouldn't just avoid critical misses, it would also negate any chance of failure when effective skill is 16+ (on the other hand, critical successes are far more likely than critical misses at those skill levels).
To answer the OP question, one could conceive a "No critical miss" Perk for combat, that allows you to attempt a skill roll at -10 to avoid the consequences of critical failures after you roll one - turning it into an ordinary failure. Specialized by skill. I like this option because it doesn't make critical misses in combat impossible, only less and less likely the more expert you are. If you feel it's still too powerful, you can worsen the penalty to -15 or whatever number you find balanced. Quote:
http://forums.sjgames.com/showthread...533#post813533 It discusses Immunity to ALL critical failures, though.
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Last edited by Lupo; 07-08-2010 at 05:06 PM. Reason: merging 2 consecutive posts in 1 |
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#2 |
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Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
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I don't think you need to spend that many points.
I think it would be sufficient to build it something like this: Ridiculous Luck (Critical Failures only -10%; Effective Skill must be 16 or greater -10%; Own skill rolls only -20%) [36] This isn't much different than what you are looking for. Once per 10 minutes you can reroll a critical failure on a skill roll, as long as your effective skill is at least 16 (i.e. if you make a Deceptive Attack that brings your effective skill down to 12, it won't help you). If you're playing with multiple people, you're quite unlikely to ever roll more than one critical failure in 10 minutes. As built, this won't help you with any Attribute rolls, or force enemies to reroll Critical Hits against you. Similar to Defensive, but more restrictive. It's definitely more expensive than a Perk, but what you've asked for is worth a lot more than a Perk. Last edited by Kazander; 07-09-2010 at 09:38 AM. Reason: Mistake (had Extraordinary Luck instead of Ridiculous Luck) |
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#3 |
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Join Date: Oct 2007
Location: Vermont
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To pick a nit, you mean Ridiculous Luck, not Extraordinary.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#4 |
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Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
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#5 | ||
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Join Date: Sep 2004
Location: Torino, Italy
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Quote:
Quote:
Even 30pts Luck (granting 1 reroll per half-hour) will save you from most critical failures.
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| Tags |
| no critical failure, no nuisance rolls, perks |
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