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Join Date: Sep 2004
Location: Victoria, BC Canada
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Please don't read this, oh players of mine.
Here's my upcoming campaign: Logical Conclusions The player characters start in small town Saskatchewan (rural Canada). I'm thinking probably Weyburn, which has just under 10 000 people living there (so not too small). The party isn't quite solidified, but it looks like this will be its composition: * one free Lilim * one Outcast Mercurian of Lightning (formerly in service to Medicine, but gave up medical tech to save humans he liked too much) * one Renegade Impudite of the Media (who got too attached to her celebrity and has the Merciful discord) * one forgotten reliever of Creation (put into Role creation in Biggar, Saskatchewan, and never collected -- she became a famous cookie baker before faking her own death once she realized nobody was coming for her) * another forgotten reliever of Creation (put into place to protect a pig farm breeding a more fertile strain of hog, and never recalled after succeeding) So I'm thinking that I can give them some minor tasks (such as a reliever of Trade in Weyburn who is worried about someone she suspects is a demon and who turns out to be a gremlin of Fire, and they both attend the same high school creating Roles) while being sought alternately by agents of the inquisition and the Game. This chunk of the campaign will end when those agents team up against the PCs and force them to realize that they're in trouble. The second part will probably be the shortest, and will be the time when the PCs are on the run. I've come up with a comprehensive list of all of the celestials in the three prairie provinces of Canada plus the adjoining states, so I should be able to improvise some minor plots while this is going on. Somehow I have to engineer things so that a certain soldier of an ethereal hears them (or at least of them) and can offer an alliance. Interspersed with all this is the fact that Michael somehow (I'll play that by ear) finds out about the group and more or less blackmails them into doing occasional jobs for him. The third and final section starts once they form this alliance. If they never form it then I'll have to create a new ending, but I'll have lots of time for that later. The third section takes place in Vulcan, Alberta, a setting which would stretch my suspension of disbelief if I saw it in a movie. There's an ethereal Tether there, albeit a rather weak one, and Classic Spock (the ethereal) lives there and tends to it. He has a vessel as a young woman and a Role as an employee at the tourism centre. The one unusual feature of this Tether is that anyone working there can lose dissonance, even angels. Spock's in trouble. The greys (from Liber Servitorum) want the Tether for themselves. I noticed that the town already has some signage shaped like grey heads rather than like vulcans, and I think that's part of their efforts. They have allies assigned by Beleth, and I'm picturing the finale being some big siege with the heroes defending the Vulcan tourism centre alongside Mr Spock. If Michael's happy with the group then he'll keep the inquisition out of their hair while this is going on. I think I'd better introduce the concept of ethereals during Part One. I'll ponder that. In any case, we start in about two weeks. :) Wish me luck! |
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| Tags |
| adventure, setting |
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