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#1 |
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Join Date: Jul 2005
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I've thought for a long time that "Trained by a Master" is a bit over-priced at 40 points. Compare it to Magery 3, which is 35 points: To take full advantage of Magery requires IQ 14 and one point per spell; even with the standard 100 points starting (plus 40 points in Disads and 5 in Quirks), you can fairly easily create a competent mage. But Trained By a Mster, which is more expensive, is actually less useful: To make full use of it requires DX 14, HT 14, and you have to buy a *lot* of Hard or Very Hard skills to high levels (usually 20+) to buy the cinematic skills Trained by a Master allows. Also, the advantage is either relatively common (in a cinematic martial arts game) or simply unavailable (in most other genres). So why is it so expensive, given the additional costs needed to use the skills it allows? Personally, I'd call it 15 to 20 points (Chambara rules do give an advantage, but not *that* much of an advantage). Opinions?
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#2 |
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Join Date: Nov 2004
Location: Italy
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And how would you price Combat Reflex then?
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The box said "Requires Windows 95, NT, or better", so I installed Linux |
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#3 |
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Join Date: Dec 2004
Location: Helsinki, Finland
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First, Trained By a Master is 30 points, at least in my Gurps Characters. Benefits:
- only half penalty with rapid strikes - only half penalty when parrying more than once per turn - access to near-supernatural skills The first two benefits cannot (AFAIK) be attained through any other means, save Weapon Master which is basically a slightly different version of the same advantage (you could take Weapon Master: Unarmed, for a cheaper version, with damage bonuses but without access to the better skills). I also think that one major reason the advantage is so expensive is to function as a kind of Unusual Background, limiting it to high-level NPCs and PCs. Imagine if the advantage cost only 15 points, lots of commoner NPCs could afford it as well...
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Vampires vs. Werewolves >=) |
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#4 | |
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Join Date: Jun 2005
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It's just that I wouldn't price the combat bonuses at 30cp; and if I want the bonuses but not those VH cinematic skills, I don't think I should be forced to pay the extra cp for the right to learn them. It's just not consistent with the general modularity of GURPS - mostly they've done a good job of getting rid of the all-or-nothing packaged deals. Last edited by EvilKobra; 07-29-2005 at 10:29 AM. |
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#5 | |
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Join Date: Sep 2004
Location: Münster, Germany
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#6 | |
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Join Date: Jul 2005
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#7 | |
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Join Date: Dec 2004
Location: Helsinki, Finland
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Still, the whole built-in UBG-thinking is something that should be weeded out from Gurps, it just doesn't match the ideology. Personally, I'd split up Trained By a Master as follows: - half penalty to rapid strike (5 points) - half penalty to multiple parries (5 points) - UBG to gain access to the special skills (20 points, roughly 1-2 points per skill, and those are some kick-ass skills!) I believe 3rd edition Trained By a Master did cost 40 points, but didn't you get like 20 points back to be used in those special skills? This, again, was one of those package-deal opportunity-UBG-costs I was talking about.
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Vampires vs. Werewolves >=) |
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#8 | |
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Join Date: Sep 2004
Location: Münster, Germany
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#9 | |
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Join Date: Sep 2004
Location: Münster, Germany
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#10 | |
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Join Date: Jul 2005
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See this thread for details. |
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