Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-24-2010, 03:49 PM   #21
JMD
 
JMD's Avatar
 
Join Date: Nov 2009
Location: Southern NH, USA
Default Re: Running on a grid as opposed to hexes

Quote:
Originally Posted by Maz View Post
Because a hex has 6 sides?
I'll save you the trouble. He's about to come back and say they have 8 sides if you count up and down as well.
JMD is offline   Reply With Quote
Old 06-24-2010, 03:51 PM   #22
Cybren
 
Join Date: Mar 2006
Default Re: Running on a grid as opposed to hexes

Yes, and a square has 4.
Cybren is offline   Reply With Quote
Old 06-24-2010, 03:54 PM   #23
JMD
 
JMD's Avatar
 
Join Date: Nov 2009
Location: Southern NH, USA
Default Re: Running on a grid as opposed to hexes

Quote:
Originally Posted by Cybren View Post
Yes, and a square has 4.
Yes, but you can move diagonally, so you can move 8 directions.
JMD is offline   Reply With Quote
Old 06-24-2010, 04:16 PM   #24
hackbarth
 
hackbarth's Avatar
 
Join Date: Aug 2004
Location: Brasilia, Brazil
Default Re: Running on a grid as opposed to hexes

I've written about it. It's in portuguese, but the diagrams and the concepts should be easy to understand:

http://www.gurpsnation.com/artigos/7...ca-do-quadrado
__________________
See my GCS Templates and GURPS Articles at my GURPS page.
hackbarth is offline   Reply With Quote
Old 06-24-2010, 04:20 PM   #25
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: Running on a grid as opposed to hexes

Quote:
Originally Posted by JMD View Post
Yes, but you can move diagonally, so you can move 8 directions.
If you can move diagonally onto destination squares that don't share a side with the origin square, why can't you move along the splines onto destination hexes that don't share a side with with the origin hex?
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote
Old 06-24-2010, 04:25 PM   #26
JMD
 
JMD's Avatar
 
Join Date: Nov 2009
Location: Southern NH, USA
Default Re: Running on a grid as opposed to hexes

Quote:
Originally Posted by jeff_wilson View Post
If you can move diagonally onto destination squares that don't share a side with the origin square, why can't you move along the splines onto destination hexes that don't share a side with with the origin hex?
That is an interesting question, and my only response can be to cite that historically, in not only table top RPG's but also in most board games, you can move diagonally. But that is correct, there is no reason to allow the players to move diagonally, except for the sake of realism (do you move in routes with perfect 90 degree turns at all times?)
JMD is offline   Reply With Quote
Old 06-24-2010, 05:29 PM   #27
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Running on a grid as opposed to hexes

Quote:
Originally Posted by jeff_wilson View Post
If you can move diagonally onto destination squares that don't share a side with the origin square, why can't you move along the splines onto destination hexes that don't share a side with with the origin hex?
Because they aren't touching. Which is not the best of reasons, but it's pretty traditional.
Anthony is online now   Reply With Quote
Old 06-24-2010, 05:44 PM   #28
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: Running on a grid as opposed to hexes

Quote:
Originally Posted by JMD View Post
But that is correct, there is no reason to allow the players to move diagonally, except for the sake of realism (do you move in routes with perfect 90 degree turns at all times?)
Just as often as I move along routes with only perfect 45, 90, and 135 degree turns.

Quote:
Originally Posted by Anthony View Post
Because they aren't touching. Which is not the best of reasons, but it's pretty traditional.
Are diagonal squares touching?
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote
Old 06-24-2010, 05:47 PM   #29
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Running on a grid as opposed to hexes

Quote:
Originally Posted by jeff_wilson View Post
Are diagonal squares touching?
Yes. It is possible to pass from one to the other while touching only a single point on a dividing line.
Anthony is online now   Reply With Quote
Old 06-24-2010, 05:47 PM   #30
Corlock Striker
 
Corlock Striker's Avatar
 
Join Date: Jan 2010
Location: New York
Default Re: Running on a grid as opposed to hexes

Diagonal squares are touching in that they share a corner. A hex only shares sides and corners with the six hexes that share it's sides.
Corlock Striker is offline   Reply With Quote
Reply

Tags
grid, tactical combat


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:24 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.