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#21 |
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Join Date: Nov 2009
Location: Southern NH, USA
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I'll save you the trouble. He's about to come back and say they have 8 sides if you count up and down as well.
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#22 |
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Join Date: Mar 2006
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Yes, and a square has 4.
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#23 |
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Join Date: Nov 2009
Location: Southern NH, USA
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Yes, but you can move diagonally, so you can move 8 directions.
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#24 |
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Join Date: Aug 2004
Location: Brasilia, Brazil
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I've written about it. It's in portuguese, but the diagrams and the concepts should be easy to understand:
http://www.gurpsnation.com/artigos/7...ca-do-quadrado |
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#25 |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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If you can move diagonally onto destination squares that don't share a side with the origin square, why can't you move along the splines onto destination hexes that don't share a side with with the origin hex?
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#26 |
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Join Date: Nov 2009
Location: Southern NH, USA
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That is an interesting question, and my only response can be to cite that historically, in not only table top RPG's but also in most board games, you can move diagonally. But that is correct, there is no reason to allow the players to move diagonally, except for the sake of realism (do you move in routes with perfect 90 degree turns at all times?)
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#27 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Because they aren't touching. Which is not the best of reasons, but it's pretty traditional.
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#28 | |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Quote:
Are diagonal squares touching? |
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#29 |
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Join Date: Feb 2005
Location: Berkeley, CA
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#30 |
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Join Date: Jan 2010
Location: New York
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Diagonal squares are touching in that they share a corner. A hex only shares sides and corners with the six hexes that share it's sides.
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| Tags |
| grid, tactical combat |
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