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#11 |
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Join Date: Feb 2005
Location: Berkeley, CA
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True, though you'll still wind up with the 41% error when you have range/reach 1. In practice, that may not matter since the positional error is ±50% due to the resolution of the map.
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#12 |
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Join Date: Jun 2010
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#13 | |
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Join Date: Jun 2010
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Quote:
So if I use the ruler i can ignore grids all together... i like it. |
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#14 |
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Join Date: Aug 2004
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In all three of the major hexagonal chess forms (and at least one of the lesser forms) described on the Wikipedia "Hexagonal Chess" page, the bishop and rook have distinct moves (the bishop moves along the edges between hex sides, while rooks move along hex rows; this necessitates a third bishop to cover all spaces by one bishop of each sides.)
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#15 |
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Join Date: Jan 2008
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http://www.chessvariants.com/index/m...Chess+Variants
...As mentioned by someone earlier, there are several forms of that. |
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#16 | |
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Join Date: Nov 2009
Location: Southern NH, USA
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Quote:
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#17 |
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Join Date: Aug 2005
Location: Denmark
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There are several threads about it: http://forums.sjgames.com/search.php?searchid=2598279
We have done so and it worked fine. |
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#18 |
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Join Date: May 2009
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I think the main problem with grids as opposed to hexes is that distance is not the same.
Moving 3 squares along the normal axis is fine, moving 3 squares along the diagonal means you move further. |
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#19 |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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#20 |
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Join Date: Aug 2005
Location: Denmark
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| Tags |
| grid, tactical combat |
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