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Old 06-22-2010, 05:34 PM   #1
Daeglan
 
Join Date: Jun 2010
Default Running on a grid as opposed to hexes

Is there any major problems with running on a grid as opposed to hexes? I have some maps that are on grids I would like to use.
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Old 06-22-2010, 05:38 PM   #2
alaph
 
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Default Re: Running on a grid as opposed to hexes

turning becomes less precise....
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Old 06-22-2010, 05:41 PM   #3
Daeglan
 
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Default Re: Running on a grid as opposed to hexes

You can move in 8 directions as opposed to 6....
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Old 06-22-2010, 05:45 PM   #4
JMD
 
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Default Re: Running on a grid as opposed to hexes

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Originally Posted by Daeglan View Post
Is there any major problems with running on a grid as opposed to hexes? I have some maps that are on grids I would like to use.
diagonals are always going to be a problem, as they don't exist on hexes but do on squares. also, casting spells, areas, and anything like that will need to be changed as a 2 yards radius will not be 2 squares in every direction, once again because of diagonals.

if you use facing and turning you'll need to modify those rules. You'll only have 1 front hex, which means 75% of the time people are attacking from the sides or back, and the defender will take the penalty to defenses.

counter question: any major problems playing chess on a hex instead of a grid?
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Old 06-22-2010, 06:00 PM   #5
Celti
 
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Default Re: Running on a grid as opposed to hexes

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Originally Posted by JMD View Post
counter question: any major problems playing chess on a hex instead of a grid?
You need to add a third bishop, but other than that it works pretty well.


My suggestion for trying to run GURPS on a square grid instead of a hex grid is: ignore the grid, and pull out your ruler. You can more-or-less eyeball facing and turning, and you don't have to worry about X hexes is Y squares - it's all in yards.
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Old 06-22-2010, 06:52 PM   #6
cmdicely
 
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Default Re: Running on a grid as opposed to hexes

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My suggestion for trying to run GURPS on a square grid instead of a hex grid is: ignore the grid, and pull out your ruler.
Or use the free GURPS Range Ruler.
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Old 06-22-2010, 06:55 PM   #7
Anthony
 
Join Date: Feb 2005
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Default Re: Running on a grid as opposed to hexes

On a hexagonal map, the maximum error due to pathing is roughly 15% (i.e. a distance of X will be counted off as 1.15X). On a square map, the maximum error is roughly 41%.
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Old 06-22-2010, 06:59 PM   #8
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Running on a grid as opposed to hexes

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You need to add a third bishop, but other than that it works pretty well.
Actually the bishop and rook cease to have distinct moves.

Bill Stoddard
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Old 06-22-2010, 07:00 PM   #9
whswhs
 
Join Date: Jun 2005
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Default Re: Running on a grid as opposed to hexes

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Originally Posted by Anthony View Post
On a hexagonal map, the maximum error due to pathing is roughly 15% (i.e. a distance of X will be counted off as 1.15X). On a square map, the maximum error is roughly 41%.
You can reduce that significantly by (a) combining 1 vertical + 1 horizontal into 1 diagonal whenever possible and (b) counting 1 diagonal as 1 1/2 spaces.

Bill Stoddard
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Old 06-22-2010, 07:10 PM   #10
gjc8
 
Join Date: Oct 2005
Default Re: Running on a grid as opposed to hexes

Quote:
Originally Posted by JMD View Post
counter question: any major problems playing chess on a hex instead of a grid?
You do have to be precise about what is meant by "diagonal", to avoid the problem Bill Stoddard mentions. Glinski Chess is a relatively popular hexagonal chess variant.
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