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#31 | |
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Join Date: Mar 2006
Location: Iceland*
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Hasn't it ever occured to you that the skills might cost too much rather than everything else being off?
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Za uspiekh nashevo beznadiozhnovo diela! |
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#32 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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I kind of like Blade Talent, but I'd defnitely not lump Axe/Mace in with all the balanced slicing weapons.
Balanced Blade talent probably would work. Unbalanced weapons with reach C, 1 is probably good too. Balanced reach 2,3 is probably good, but I'm not sure if unbalanced polearm weapons would cross over very well. One could easily put in some of the unarmed skills in with the balanced weapon skills, esp Karate and Boxing.
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#33 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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One point skills are balanced for 5 point stat/talent costs. Two point skills are balanced for 10 point stat/talent costs. Four point skills are balanced for 20 point stat costs. The thing is since DX is a 15 point stat and IQ is a 10 point stat, the system pushes us towards higher stats. |
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#34 | |
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Join Date: Oct 2007
Location: Vermont
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You can have all specialties of Gun for 1 slot in a talent, so there's no reason that Nanoboy's shooting talent should cost 15/level instead of 5.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#35 | |
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Join Date: Oct 2007
Location: Vermont
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My ongoing thread of GURPS versions of DC Comics characters. |
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#36 | |
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Join Date: Dec 2004
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Looking at the listed Talents, they don't all add up. Technically a six skill Talent like Unarmed Combat should be 5/level. On the other hand, I'd be reluctant to put a weapon talent at only 5 points. I'd organize them like: Close Combat [10/level]: Brawling, Boxing, Judo, Karate, Knife, Main Gauche, Sumo Wrestling, Wrestling Balanced Weapons [10/level]: Broadsword, Knife, Main Gauche, Rapier, Saber, Short sword, Smallsword, Two Handed Sword If you wanted to really bend the rules, you could allow a Talent with all skills in a Martial Arts Style provided the character is trained in that style. Justify it as skill synergies learned from the style. - DW |
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#37 |
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Join Date: Aug 2004
Location: Edmond, OK
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Whoops. I had incorrectly remembered the cutoff to be five instead of six.
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#38 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Balanced covers most of it; I'd probably default blades from balanced weapons with either a small default (-1 or -2) or a Familiarity, though. While you can use the same moves, using a blade well, getting the edge on, not just hitting but doing the most damaging kind of cut, is not always as easy as one might assume.
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#39 | |
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Join Date: Jan 2006
Location: Central Europe
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#40 | |
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Join Date: Dec 2004
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- DW |
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