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#21 | |
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Join Date: Aug 2004
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I would prefer to have players pay the cost for desired levels of skills directly, rather than use optimization techniques *shrug* |
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#22 |
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Join Date: Jan 2006
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I am mostly a "build to concept, points are at best for eep accounting later" sort of guy, and I like talents as a way of adding character definition. Ninja talent would be fine with me, if it came with a decent explanation. ("I was raised by a secret mountain clan of ninjas who have developed a comprehensive ninja philosophy that sees all ninja things as simple extrapolations of three core ninja principles" would be fine in a wuxia campaign.)
That said, it's not much different from the Ninja! bang skill, or even just buying a lot of DX and ninja skills. GURPS can usually do things several different ways. |
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#23 | |
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Join Date: Aug 2005
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#24 | |
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Join Date: Jan 2008
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Yaarg! |
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#25 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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#26 |
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Join Date: Aug 2004
Location: Edmond, OK
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#27 |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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And holding up shrub branches to hide behind.
__________________
Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
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#28 | |||
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Join Date: Oct 2007
Location: Vermont
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I might break it down this way: Quote:
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__________________
My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 06-22-2010 at 04:03 PM. |
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#29 | ||||
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Some of these are okay, but I'd edit a couple.
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Quote:
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#30 |
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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I don't believe that's the case. Basic has the Artificer talent, which gives a bonus to all specialties of Electronics Repair and Engineering. If it counted each specialty separately, Artificer would be far more than the 10/level it's listed at. What you may be thinking of is that some talents only give their bonus to one specific speciality within a skill, in which case it still counts as a single skill.
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