Questions regarding Camouflage, Stealth, and oddly enough, one eye disadvantage.
In my game one of the characters enemies are going to be setting up an ambush, the NPC has camouflage and stealth. The players would naturally have their vision, and one player (not the target) has danger sense.
So a quick series of question for my GURPS Gurus.
1. How do range modifiers directly apply to vision checks against camouflage to spot the target? If my bad guy is a sniper in some trees, at aprox 100 yards (he wants to escape after his shot), what kind of modifier should apply?
2. Stealth of course is also an applicable skill, would the bad guy in question get a contested vision vs camo roll, followed by a contested vision vs stealth roll?
3. If one character has danger sense, but he is not the target of the assassin, would he get a ping for his buddy beside him being targeted?
4. Finally, does the one eye disadvantage apply to close combat techniques?
Thanks!
|