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#1 |
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Join Date: Nov 2009
Location: GMT-5
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I'm thinking of a campaign using GURPS: Psionic Powers and including a set of Imbuements as a new power.
What I'd like to do is modify the Imbuements to use the same or similar mechanics as the psionic powers while keeping it balanced. But how? I'm fine with one system using Hard skills and the other using VH skills. But what about, 1. FP use 2. Penalties for multiple uses 3. Gestalts 4. Getting tricky etc. |
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| Tags |
| imbuements, psionic powers |
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