Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-15-2010, 07:32 PM   #1
theshadow99
 
Join Date: Mar 2010
Default Modern Psionic Institute

Well since time issues are effecting my Wuxia group coming into summer and we've found two different time/day combinations that work for parts of the group... But So I don't get confused between these two groups the idea is to create a new campaign for the second group... So with PSI's just coming out and half the players not as adept at combat as the other, I was thinking of creating a campaign that uses a Modern Psionic Institute concept. From there it can be more Drama, Mystery, and light combat... Developing into plots and secret actions as the 'newly discovered' psionics are made pawns in the games of nations and ideologies....

So I was wondering if anyone else has used such a setting? Or even a 'high school' in general...?

Also I'm tempted to have players roll or do something else that separates them out and makes some more adept at psionics and some more adept at 'mundane' skills. Any comments on that?
theshadow99 is offline   Reply With Quote
 

Tags
campaign settings, institute, psionics


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:55 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.