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Join Date: Jun 2006
Location: On the road again...
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A player in an upcoming supers game is going to be playing a legacy hero, and we can't seem to find a suitable social disadvantage for one aspect of it. (I'm not the GM, just the resident GURPS Guru/designated rules lawyer.)
Basically, the character is the legacy of one of the Big-Name Lines, heir to a near-unbroken legacy of heroes that stretches back to just before WWII. The public is definitely going to have preconceived expectations of nobility and greatness for this character, expectations the character is not yet ready to face. I've been thinking of having it modelling it as a levelled Quirk, but that seems a bit low. Any other thoughts on how this could be handled?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 04-21-2010 at 08:45 PM. |
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| Tags |
| chargen, legacy hero, supers |
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